I decided to write the story happening in my current game of Rimworld, as much for myself to help me get more immersed into the game as well as for those who might find this entertaining.
I'm playing the Crashlanded scenario, meaning I start with 3 colonists and a bunch of resources so I can quickly set up a camp.
I'm using the Randy Random storyteller, which means that all events can trigger from the very start, though their intensity is still determined by the amount of wealth of my colony.
I'm playing on the Strive to Survive difficulty, which is the "normal" difficulty, using Commitment Mode, meaning I only have one save.
The starting site features large hills. an ancient asphalt road and the temperature is usually between 3 Celsius and 24 Celcius, with plenty of berries to forage. Growing plants is only possible 2/3rds of the year, so I'll have to find alternative ways of getting food or make sure I'll have enough stored to last through winter.
"Callaway" started life as a lab rat of a hospital after they discovered she was naturally immune to a series of diseases. After they got all they needed out of her, she was released and ended up as the sheriff in an isolated industrial town. Because of her history, she has good shooting, melee and medical skills. She also has a minor passion in art and animals.
Callaway is very neurotic, meaning she works much harder than most people, but she's also more prone to mental breakdowns. She also loves the ocean, which we're sadly not anywhere close to, as well as doing the no pants dance, which is unfortunate for her as the other colonists are her son and his ex-wife.
"Rev" is Callaway's son. With her habit of sleeping around, no one was quite sure who his father was, but the rumour started going around that he might be of noble birth, which meant there were a lot of people interested in being close to him in case he managed to inherit something. However, he ended up following his mother's example and became a sheriff himself. His history gave him good shooting, melee and social skills. He has a burning passion for animals and a minor passion for shooting and mining, but the thing he cares about most in the world is plants, though it seems he hasn't had much opportunity in his life to do anything with it.
Rev is psychically dull, meaning that he is far less affected by any psychic phenomenon, and is extremely smart, allowing him to learn new skills almost twice as fast as most other people, but also makes him more likely to suffer a mental breakdown.
"Walsh" is the ex-wife of Rev. As a child, she fell into a coma, only waking up years later when she was already in her teens. It left her lacking in skills, but has helped her in social situations as people take pity on her. She later became a sheriff, which is presumably how she met Rev. Because of her history, she has good shooting, melee and social skills. She has a burning passion in melee and a minor passion in shooting, social and intellectual skills, with a complete apathy of cooking.
Despite her apathy in cooking, she loves eating good food. She also loves animals and would never be able to butcher one herself. Also, just like Callaway, Walsh loves the ocean.
Because Callaway and Walsh are both ocean lovers, the long term plan is to eventually move the entire camp to the ocean. However, I'll want all of them to have decent armour first in case of ambushes and they'll need to prepare enough food and medicine for the trip.
Because Walsh is an animal lover, I'll refrain from butchering any meat as much as possible (this isn't necessary, but a self-imposed restriction). Because of her love of good food, I'll also try to prioritize making better meals.
Rev just needs the opportunity to grow and harvest plants, which should be easy enough. It would be fun if he could eventually make a garden with every type of plant in it, but it'll make more sense to wait until the entire camp has moved to the ocean before starting on that.
Because all of them were sheriffs, they will always try to capture any wounded enemy and patch them up. Then they'll either try to reform them or let them go after a certain amount of time. They'll also be more likely to accept quests from people in need, though their own safety is their first priority. They will also eventually try to wipe out any nearby hostile factions, once they have the numbers to fight back.
That took way longer to write up than I expected and I already have about 40 more screenshots of stuff that has happened since I started playing. I'll probably have to skip a bunch of the more mundane stuff if I want to be able to keep up with any new events that happen while I keep playing.
The set-up
I've installed most of the Vanilla Expanded mods, a collection by a team of modders that replicated the art style of the game pretty much perfectly and only added content and systems with careful consideration of how it would impact the game. They made it completely modular, with plenty of mod options for most of the modules, so you can pick and choose what systems and content you do and don't want to add.I'm playing the Crashlanded scenario, meaning I start with 3 colonists and a bunch of resources so I can quickly set up a camp.
I'm using the Randy Random storyteller, which means that all events can trigger from the very start, though their intensity is still determined by the amount of wealth of my colony.
I'm playing on the Strive to Survive difficulty, which is the "normal" difficulty, using Commitment Mode, meaning I only have one save.
The starting site features large hills. an ancient asphalt road and the temperature is usually between 3 Celsius and 24 Celcius, with plenty of berries to forage. Growing plants is only possible 2/3rds of the year, so I'll have to find alternative ways of getting food or make sure I'll have enough stored to last through winter.
The colonists
"Callaway" started life as a lab rat of a hospital after they discovered she was naturally immune to a series of diseases. After they got all they needed out of her, she was released and ended up as the sheriff in an isolated industrial town. Because of her history, she has good shooting, melee and medical skills. She also has a minor passion in art and animals.
Callaway is very neurotic, meaning she works much harder than most people, but she's also more prone to mental breakdowns. She also loves the ocean, which we're sadly not anywhere close to, as well as doing the no pants dance, which is unfortunate for her as the other colonists are her son and his ex-wife.
"Rev" is Callaway's son. With her habit of sleeping around, no one was quite sure who his father was, but the rumour started going around that he might be of noble birth, which meant there were a lot of people interested in being close to him in case he managed to inherit something. However, he ended up following his mother's example and became a sheriff himself. His history gave him good shooting, melee and social skills. He has a burning passion for animals and a minor passion for shooting and mining, but the thing he cares about most in the world is plants, though it seems he hasn't had much opportunity in his life to do anything with it.
Rev is psychically dull, meaning that he is far less affected by any psychic phenomenon, and is extremely smart, allowing him to learn new skills almost twice as fast as most other people, but also makes him more likely to suffer a mental breakdown.
"Walsh" is the ex-wife of Rev. As a child, she fell into a coma, only waking up years later when she was already in her teens. It left her lacking in skills, but has helped her in social situations as people take pity on her. She later became a sheriff, which is presumably how she met Rev. Because of her history, she has good shooting, melee and social skills. She has a burning passion in melee and a minor passion in shooting, social and intellectual skills, with a complete apathy of cooking.
Despite her apathy in cooking, she loves eating good food. She also loves animals and would never be able to butcher one herself. Also, just like Callaway, Walsh loves the ocean.
The plan
These colonists will be able to defend themselves well, as they're all proficient with ranged and melee weapons, and they have enough medical skill to patch up any wounds sustained. While Rev's plant skill starts of very low, it'll grow so quickly that we should be able to rely on him for supplying most, if not all, of the food. Construction and crafting skills being low for all of them will mean they'll be limited in what they can build, but luckily they'll start with some decent weapons and clothing. Hopefully they'll learn fast enough so they will be able to replace their gear as it breaks and upgrade their houses once they've unlocked the right technologies. Cooking being so low means there will be a risk of food poisonings, so we'll just have to hope it won't get too bad.Because Callaway and Walsh are both ocean lovers, the long term plan is to eventually move the entire camp to the ocean. However, I'll want all of them to have decent armour first in case of ambushes and they'll need to prepare enough food and medicine for the trip.
Because Walsh is an animal lover, I'll refrain from butchering any meat as much as possible (this isn't necessary, but a self-imposed restriction). Because of her love of good food, I'll also try to prioritize making better meals.
Rev just needs the opportunity to grow and harvest plants, which should be easy enough. It would be fun if he could eventually make a garden with every type of plant in it, but it'll make more sense to wait until the entire camp has moved to the ocean before starting on that.
Because all of them were sheriffs, they will always try to capture any wounded enemy and patch them up. Then they'll either try to reform them or let them go after a certain amount of time. They'll also be more likely to accept quests from people in need, though their own safety is their first priority. They will also eventually try to wipe out any nearby hostile factions, once they have the numbers to fight back.
That took way longer to write up than I expected and I already have about 40 more screenshots of stuff that has happened since I started playing. I'll probably have to skip a bunch of the more mundane stuff if I want to be able to keep up with any new events that happen while I keep playing.