Final Fantasy 7: Rebirth is done. Overall, a good game, though I didn't like it quite as much as Remake.
Like Remake, Rebirth expands on the story of the original Final Fantasy 7 by fleshing out a lot of the interactions and throwing in a multi-verse aspect to the story. Remake covers the middle of the game, where you're released from the starting city and begin exploring the world you're in. You do this by going from town to town in a certain order. Every town has a good sized open world around it to explore.
While pretty, most of those open worlds are very predictable. There will be some materia spots to find that will give you a bit of lore. There will be shrines to find that will help you get the region's summon materia. There will be a special mini-game of the area that will let you get artifacts (only useful if you get all of them). There will be towers to help you find the places to do all these things. And so on. Other than the artifact search, they're all the same thing. The areas themselves are a bit different because each has a certain color of chocobo that has a special travel mode, like flying or walking over water.
Speaking of mini-games... there are a LOT of mini-games here! It's on the level of a Yakuza game, maybe even more. Some are fun, some are not. Some are easier with keyboard/mouse, some are easier with controller. Piano playing is just plain hard whatever you do, unless it's using a cheat program to make the game play at 25% speed. All the required ones are pretty easy or don't require a very high score with the exception of one frustrating mini-game where you've got to throw boxes into a spinning basket.
Like the first game, the two main draws for this game are the combat and the story.
The combat is pretty well done, and fairly similar to the first game. It looks like action, but it sometimes feels more like pause-on-spacebar combat because you can bring up menus to pick from combat options. There are a bunch of those options by the end of the game, too! You'll have plenty to think about while clicking away.
One sad thing about the combat this time is that the other two people in your party of three tend to be rather lazy until an enemy gets into a "staggard" state (which allows you to do a lot of extra damage without reprisal), and then they wail on the staggard enemy. I used a mod from Nexus that caused them to be much more active, plus another mod to give the enemies more hit points to try and balance the game out again. They worked quite well, except for an extended period where one character fights through several rooms alone, meaning I was getting the penalty of the HP mod but not the bonus of the active companions mod. (I could have uninstalled the mods easily, but forgot they were there by that point!) The combat is still fun without the mods, but I do recommend getting them.
The other big draw is the story. Obviously, this one is going to be a matter of opinion, but I'm really liking it. The fleshing out of the story has been done well.
The open world does undermine the pacing if you get to fixated on doing everything in a region before moving on. Don't! Chadley will show you what materia you get for doing which activities. Do the ones that you enjoy and the ones that award materia that interests you. Don't think you need every materia offered - this isn't that sort of game. If you start to get tired of a region early, it's easy and cheap to come back later.
The music is, again, some of the best music in any game. The
soundtrack being sold on Steam is expensive, but it has 175 songs on it, too.
You cannot save mid-battle, which can be a bit of a problem in big boss fights. It's easy to save over most of the game. (The save point system of the original playstation game is long gone, thank goodness.)
People seem to think this game is some sort of graphics powerhouse. It ain't! It's using Unreal Engine 4. It's certainly not bad, just don't expect it to be stunning. Oh, and it actually HAS graphics options, unlike Remake.
TLDR: It can get tripped up a bit by its open world systems, but the combat and story are good enough to overcome the issues.