More graphics novels. This time its undiscovered country volume 2 : Unity.
The outsiders have survived the land of destiny and have begun their walk of the spiral and moved onto the next state. unlike Destiny, the state of unity is a gleaming, technological paradise. It is soon discovered that the state of unity answer to what made the USA great was its technology and its way that it unifies the people (and their collective minds) to solve all problems.
The survivors discovers the purpose of the spiral walk; to be impartial outsiders to experience/ observe each state and decide which way of life is the answer to fixing America, but more importantly, the right solution to fixing the world itself. is unity's answer the correct one or underneath the clean, efficient, unified society hiding some horrible truths?
Another good volume, i enjoyed it a lot as it switches up the story and we get more tidbits of backstory to various characters, namely Daniel and Charlotte. But more importantly, more backstory to events in the USA after the first sealing and the internal conflicts between some states. Destiny man also makes an entry and unsurprisingly, his thoughts on Unity being the answer disgusts him and sets to destroy it all. ultimately it ends with a bang and the story ends on a strange and intriguing...
which leads us to the Undiscovered country Volume 3: Possibility . The outsiders move onto the state of possibility. This states answers to what makes USA great? its influences to culture; the music, the stories, the American way of life and the place of creativity. Which is rich because everyone is dead and all that's left are the human's creations. Pirate Sam informs them that to move on, they need to write/create a cultural masterpiece.
Another interesting story, namely we get to understand more of the land of possibility and how the most artistic and creatively sealed themselves away with their Anything machines to create anything and everything they needed. Unfortunately when you become creatively bankrupt and start creating bad ideas, they come back to haunt you...
We get more backstory on 2 more of the survivors. Namely American expert Ace and journalist Valentina. We get interesting tid bits of life in the grey zones and also a few tidbits of the 2 diplomats Janet and Chang.
The ending is a bit of a cop out (or was it?) as the survivors never really succeed in the task and aurora steps in to let them through. Whilst culture is a bust as an answer, there is still some interesting plot hooks, namely the anything machines. Will certainly read the next volume.
The outsiders have survived the land of destiny and have begun their walk of the spiral and moved onto the next state. unlike Destiny, the state of unity is a gleaming, technological paradise. It is soon discovered that the state of unity answer to what made the USA great was its technology and its way that it unifies the people (and their collective minds) to solve all problems.
The survivors discovers the purpose of the spiral walk; to be impartial outsiders to experience/ observe each state and decide which way of life is the answer to fixing America, but more importantly, the right solution to fixing the world itself. is unity's answer the correct one or underneath the clean, efficient, unified society hiding some horrible truths?
Another good volume, i enjoyed it a lot as it switches up the story and we get more tidbits of backstory to various characters, namely Daniel and Charlotte. But more importantly, more backstory to events in the USA after the first sealing and the internal conflicts between some states. Destiny man also makes an entry and unsurprisingly, his thoughts on Unity being the answer disgusts him and sets to destroy it all. ultimately it ends with a bang and the story ends on a strange and intriguing...
which leads us to the Undiscovered country Volume 3: Possibility . The outsiders move onto the state of possibility. This states answers to what makes USA great? its influences to culture; the music, the stories, the American way of life and the place of creativity. Which is rich because everyone is dead and all that's left are the human's creations. Pirate Sam informs them that to move on, they need to write/create a cultural masterpiece.
Another interesting story, namely we get to understand more of the land of possibility and how the most artistic and creatively sealed themselves away with their Anything machines to create anything and everything they needed. Unfortunately when you become creatively bankrupt and start creating bad ideas, they come back to haunt you...
We get more backstory on 2 more of the survivors. Namely American expert Ace and journalist Valentina. We get interesting tid bits of life in the grey zones and also a few tidbits of the 2 diplomats Janet and Chang.
The ending is a bit of a cop out (or was it?) as the survivors never really succeed in the task and aurora steps in to let them through. Whilst culture is a bust as an answer, there is still some interesting plot hooks, namely the anything machines. Will certainly read the next volume.