The best videogame cities | PC Gamer
A nice PCG article by Fraser Brown on some of the best cities we've experienced in our PC gaming lives, and a subject that I don't think we've ever actually talked much here in the forum. Night City (CP2077) I've yet to see (even though I own the game) and many others, like the Assassin's Creed Paris, that I'll never see, but he listed several that are memorable to me.
-City 17 (Half-Life 2)
-The Citadel (Mass Effect 1-3)
-Megaton (Fallout 3)
-Athkatla (Baldur's Gate 2)
-Novigrad (The Witcher 3)
-Sigil (Planescape Torment)
-Vivec City (Morrowind)
I have good memories from all those mentioned cities, but I'd like to add a couple more that were immersive for me:
-Solitude (Skyrim): Skyrim had a lot of cities, some of which felt more like villages, but they all had so much activity from the citizens and their daily schedules & interactions, as well as available questlines and/or factions. But the one that stood out for me was Solitude, as it felt the most like a living, breathing city sprawled out on the northeastern cliffs of the Skyrim Province.
-Downtown Boston (Fallout 4): That area is dense with quests, obscure NPCs, factions, and combat encounters. But it was the vertical exploration (either working your way to the top of a building, or downward into the sewers or vaults) that really made Downtown Boston such a massive game city to explore.
Baldur's Gate (Baldur's Gate 1): Athkatla (BG2) was great, but I still think that exploring Baldur's Gate (especially for the first time) was even better. So many areas to explore in a series of maps directly connected to each other, filled with optional quests, weird NPCs, houses, taverns, stores, that at that time (1994) was just incredibly immersive for me.
So how about you? Were there any cities mentioned in the article, or other cities not mentioned, that you really enjoyed?
A nice PCG article by Fraser Brown on some of the best cities we've experienced in our PC gaming lives, and a subject that I don't think we've ever actually talked much here in the forum. Night City (CP2077) I've yet to see (even though I own the game) and many others, like the Assassin's Creed Paris, that I'll never see, but he listed several that are memorable to me.
-City 17 (Half-Life 2)
-The Citadel (Mass Effect 1-3)
-Megaton (Fallout 3)
-Athkatla (Baldur's Gate 2)
-Novigrad (The Witcher 3)
-Sigil (Planescape Torment)
-Vivec City (Morrowind)
I have good memories from all those mentioned cities, but I'd like to add a couple more that were immersive for me:
-Solitude (Skyrim): Skyrim had a lot of cities, some of which felt more like villages, but they all had so much activity from the citizens and their daily schedules & interactions, as well as available questlines and/or factions. But the one that stood out for me was Solitude, as it felt the most like a living, breathing city sprawled out on the northeastern cliffs of the Skyrim Province.
-Downtown Boston (Fallout 4): That area is dense with quests, obscure NPCs, factions, and combat encounters. But it was the vertical exploration (either working your way to the top of a building, or downward into the sewers or vaults) that really made Downtown Boston such a massive game city to explore.
Baldur's Gate (Baldur's Gate 1): Athkatla (BG2) was great, but I still think that exploring Baldur's Gate (especially for the first time) was even better. So many areas to explore in a series of maps directly connected to each other, filled with optional quests, weird NPCs, houses, taverns, stores, that at that time (1994) was just incredibly immersive for me.
So how about you? Were there any cities mentioned in the article, or other cities not mentioned, that you really enjoyed?
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