Steam Next Fest February 2024

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Frindis

Dominar of The Hynerian Empire
Moderator
Tried out Abiotic Factor with my newphews. It is a survival crafting game and has a lot of Lethal Company/Half-Life vibe to it when it comes to how the environment looks. We have no idea have long the demo is, because we ended up bunkering down in a small base we made and had our designated chef make us food. Then we all sat down around a table, said a few amens, and ate radiated food. Fun times:)
 

Very polished AA survival horror type game that is a better realization of the Roadside Picnic exclusion zone than the original S.T.A.L.K.E.R. games (though I have high hopes for the new one).

Driving with the keyboard couldn't be easier, if that's a concern. Found the demo extremely challenging. This game definitely wants to kill you.
 

Brian Boru

King of Munster
Moderator

Gave this an hour or so. The demo is an unrestricted 50 or 60 turns—I went about 20 in, did too much reading—and it is very Civ-like. Polished, runs well on my i7 + 1060 spud, wishlisted.

Some screenies to show the various controls and options:

7fWzNI0.png



kIuL57e.png



OWvODJf.png



2RcEGou.png



WB6a7EJ.png



Dfb50F3.png



U6mi83T.png



1PRQ7ff.png
 
Gave this an hour or so. The demo is an unrestricted 50 or 60 turns—I went about 20 in, did too much reading—and it is very Civ-like. Polished, runs well on my i7 + 1060 spud, wishlisted.

Some screenies to show the various controls and options:

7fWzNI0.png



kIuL57e.png



OWvODJf.png



2RcEGou.png



WB6a7EJ.png



Dfb50F3.png



U6mi83T.png



1PRQ7ff.png
What is the primary feature(s) that separates it from Civ?
 

Brian Boru

King of Munster
Moderator
What is the primary feature(s) that separates it from Civ?

I don't know, an hour is way too short to form any kind of credible overall impression of a 4X game—plus I wasn't looking out for differences :)

I mostly explored with eventually 4-5 units, whacked a Barb camp, met ~4 neighbors—who were very close by, claustrophobia!—settled a new town, and settled a new city.

The town thing was after accumulating some resource or other—culture or influence or pop level or sth—and was a place within existing border thing. Might've been better saved until second city founded, if that's possible.

But of course there are many 4Xs unlike Civ, which is why I don't play them—I was looking for elements which make Civ great for me, and so far, so good with Millennia.
 

Brian Boru

King of Munster
Moderator
9-Bit Armies: A Bit Too Far

This one didn't like me taking screenies, but hey it's cute when it's shy. I like the title pun—if you don't know, they have an older game called 8-Bit Armies :)

"Welcome back, Commander"
Ah yes, these are a bunch of C&C golden oldies all right! And it plays like C&C, so of course wishlisted.

The main thing some won't like is that it's pixel-style graphics. I'm not mad about it—C&C Remastered and the old Generals both look better. A lot will depend on the maps—the #1 Tutorial mission I played was a bland featureless urban setup, with only one strategic element, some bridges.

Plays fine on my spud i7 + 1060, no glitches. I hope it does great for Petroglyph :)
 

Brian Boru

King of Munster
Moderator
Global Conflagration

Another C&C-like, wishlisted. More like Generals tho, which is my fav C&C flavor.

NATO disbanded, Russia threatens an unprepared EU. Demo mission is very short, ~10 minutes, 20 if you poke around—place a few base buildings, capture a couple of income points, build some units, and hunt down remains of enemy force.

Demo has Skirmish mode which I didn't try. Air & land units, didn't see any navy. Ran fine on my i7 + 1060.

Menus are sparse, so stuck 'em all in one image:

WZ3pT43.png
 
But of course there are many 4Xs unlike Civ, which is why I don't play them—I was looking for elements which make Civ great for me, and so far, so good with Millennia.
You're going to just end up playing Civ. The reason I don't look at games like this is because they are so similar there is no point to them. Plus, in all the options you showed there was no way to increase the text size.
 

Like the truck simulator games but in space. I couldn't figure out how to dock, but I didn't really try that hard. Don't think this is a game for me. I like the truck simulator games because it's kind of like being a tourist. Plus driving the trucks can be a bit of a challenge.
 
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So i have been playing summerhouse a relaxing build your own street/building. similar principles as townscaper.


i couldn't unlock too much in the demo and despite having absolutely no knowledge of house construction, i did create something interesting and aesthetically pleasing. i would say that i would like to know how to push or pull objects forward so i can have more priority on bits and pieces, but its demo so there might me more to play with later.



Fruits of my labour before the game crashed:

View: https://imgur.com/a/vnMFHAL
 

Brian Boru

King of Munster
Moderator
Hey I found an innovative game which might actually also be good—wouldn't that be something?

Moduwar

"a unique take on Real-Time Strategy. Take control of a Modu - an alien creature with an ability to grow different organs, split and merge them, depending on your playstyle. Take on mysterious creatures, and explore unique strategies in both single-player and multiplayer modes"

Demo downloaded, watch this space…
 
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Hey I found an innovative game which might actually also be good—wouldn't that be something?
Don't misunderstand my statements about Civ-likes. As I've stated in the past repeatedly, more of the same is good. But that's primarily if you are the original creator. For someone else riffing off your hard work, it needs to be at least somewhat different. I'm not asking for groundbreaking innovation. I'm asking for the game to be distinct enough from Civ that I won't just play Civ instead.

Take for instance Phasmophobia and Ghost Exile. Phasmophobia invented the co-op ghost hunter. Ghost Exile was the same game, but added being able to hide in closets and banishing the entities (as well as a couple more small things unique to it). It wasn't revolutionary. It was still very much just a ghost hunter, but it was different enough to make me play it instead of Phasmophobia for awhile.

I'm sure Millenia has plenty of things different from Civ. I just wanted to know what they were.
 
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Zloth

Community Contributor
I'm sure Millenia has plenty of things different from Civ. I just wanted to know what they were.
Me too, so I did the demo myself. There are certainly differences.

While you can plant a city anywhere, the city you plant is independent as a vassal. You'll get a little money from it, but it will be quite a while before you can control what it builds directly. I believe taking over unaligned cities results in a vassal, too.

There are lots of little, unaligned cities, too. I set the game up with just two other nations on a medium sized world (way under what is recommended) and had a bunch of them around. Barbarian camps are out there, too, and you probably don't want to just plop down near one without some military help.

Another funky thing is the domain XP. At the start of the game, you'll have government, military, and exploration XP bars. As these bars fill up, you get the ability to buy things. Getting enough government XP lets you buy a settler, for instance, while military XP lets you buy a band of warriors. As the game advances, more bars show up to advance.

Nations seem pretty similar to each other at first, and they are. As your technologies advance, though, you enter new ages and get to add new 'national spirits.' That's where you get your bonuses. That's nice as it lets you react to what's going on in the game. No more making a navy-oriented nation that finds itself with little water around to float on. On the minus side, when you don't know what's coming, it's hard to prepare.

The game seems pretty good so far. It's Paradox, so I worry about it becoming a game of a jillion DLCs, but that shouldn't be too much of a problem as long as the base game is well done.
 

Brian Boru

King of Munster
Moderator
Nice review—so that's what was going on!

Another funky thing is the domain XP

Yeah, that's the thingamajig I was trying to recall.

making a navy-oriented nation that finds itself with little water around

One of my fav customs is to get a bunch of water-focused civs on a water map—that and similar thematic groupings can be good fun.

Paradox … a jillion DLCs

They've all jumped on that now—Civ 6 was releasing DLCs after I bought it, ~6 years after release. As long as the game is decently moddable, all should be well.
 
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Hey @ZedClampet there's a Poker roguelike!
Everything has to be a roguelike. I bet this is less of a roguelike (permadeath) than real poker. I bet they give you more money when you run out and let you start over. Try explaining that to a casino or your Friday night poker buddies.

I might try it out, though. Haven't really been in the mood for poker since the last time I played for money and found out I didn't have the fortitude for it anymore. Sweated more than a fat man at an outdoor buffet in August. Totally understandable since I stood to lose $20 :ROFLMAO:

****

Played some Summerhouse (as mentioned above).

First I tried to make my real house, and that went so well I tried to make Highclere Castle :ROFLMAO:

full

full

Based on the trailer, there were a lot of things that would have been nice to have when making the castle, but either I didn't unlock them or they aren't in the demo.

It was fun but frustrating. For instance, the window over the door couldn't be centered, and better parts for the towers wouldn't go in the right place. Plus there was nothing at all to put on top of the towers, which kind of ruins the whole thing. That, and it looks like 3 total stories is as high as you can go, and if I remember right, Highclere is three stories not counting the towers. (As if those are the only problems with my picture :ROFLMAO: )

But it was fun. I wishlisted it.
 
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Tried this:


Strategy/RTS similar to Total War but with more strategy to the map layer. I didn't have a lot of luck with it. I couldn't figure out how to harvest my chickens, and then ran out of food far from home. I didn't want to know what would happened next, so I retired :)
 

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