In the run-up to Starfield a lot of people pointed out that it would be Skyrim-in-space. This was mostly in response to the mad dreams of space simmers who thought they were going to get No Man's Sky or Star Citizen combined with a Bethesda RPG. We're seeing a lot of this again now with the “boundaries?!” shock that space simmers have. It's as if they've never played Mass Effect. This was always just going to be a traditional RPG set in space.
But after a full day of playing, I think that the model of Skyrim-in-space was slightly mistaken: it's actually Morrowind-in-space. Remember how leisurely Morrowind was to get going? The struggle to fight off a measly skeever with your Level 1 Rogue. The way enemy attacks would slice through your paper armour. The long empty gaps of ashy Vvardenfell wilderness between settlements, populated only by f***ing cliff racers. But also remember these earlier games' classic RPG systems. Fuller conversation trees with character-specific options. Levelling that requires you to actually do the thing you're levelling.
Starfield is coming as a shock to the system for some after decades of arcadey action-adventuring from Bethesda, but as someone who started out with Morrowind I am appreciating the return to an older style of game. Fans have been asking them for years to go back to their roots and stop dumbing down their games. Well, here it is.
But after a full day of playing, I think that the model of Skyrim-in-space was slightly mistaken: it's actually Morrowind-in-space. Remember how leisurely Morrowind was to get going? The struggle to fight off a measly skeever with your Level 1 Rogue. The way enemy attacks would slice through your paper armour. The long empty gaps of ashy Vvardenfell wilderness between settlements, populated only by f***ing cliff racers. But also remember these earlier games' classic RPG systems. Fuller conversation trees with character-specific options. Levelling that requires you to actually do the thing you're levelling.
Starfield is coming as a shock to the system for some after decades of arcadey action-adventuring from Bethesda, but as someone who started out with Morrowind I am appreciating the return to an older style of game. Fans have been asking them for years to go back to their roots and stop dumbing down their games. Well, here it is.