Hi everyone!
I’m having some performance issues and would really appreciate any help figuring them out.
My system:
I’ve been monitoring usage with the Steam overlay, and I noticed this pattern:
In demanding scenes, my CPU usage is around 70–80%, while GPU usage drops to 50–60%. However, in cutscenes or when facing a wall (i.e., when the CPU doesn’t have much to process), the GPU shoots up to 90–100%.
This suggests a potential CPU bottleneck, but I'm not entirely sure why this happens when others with the same setup show stable GPU usage near 100% even in gameplay.
Any thoughts on what might be causing this?
Is there something else I should check or tweak?
Photos for example in the same location in God of War. Pretty much the same in Spider-Man. Link 1 and 2
But a number of other open world games have 100% load on the gpu (Far cry 5, Forza 5, Witcher 3).
I’m having some performance issues and would really appreciate any help figuring them out.
My system:
- CPU: Ryzen 5 5600
- GPU: Intel Arc B580
- Motherboard: Gigabyte B550M AORUS Elite
- RAM: G.Skill Aegis 16GB (2x8GB) DDR4 3200MHz (I think this could be the problem)
- Storage: 3 SSDs
- PSU: Chieftec CTG-650C (I know it's bad, but 12V is alright)
- XMP: Enabled
- Resizable BAR: Enabled
- PBO: Enabled
- Temps: All normal
I’ve been monitoring usage with the Steam overlay, and I noticed this pattern:
In demanding scenes, my CPU usage is around 70–80%, while GPU usage drops to 50–60%. However, in cutscenes or when facing a wall (i.e., when the CPU doesn’t have much to process), the GPU shoots up to 90–100%.
This suggests a potential CPU bottleneck, but I'm not entirely sure why this happens when others with the same setup show stable GPU usage near 100% even in gameplay.
Any thoughts on what might be causing this?
Is there something else I should check or tweak?
Photos for example in the same location in God of War. Pretty much the same in Spider-Man. Link 1 and 2
But a number of other open world games have 100% load on the gpu (Far cry 5, Forza 5, Witcher 3).