TLDR: What are your preferences regarding open world boundaries and what games have done it well.
I suppose it's human nature. Of all the places I can go, it's the places I can't go that fascinate me the most. Of course wondering what's beyond a map boundary is mostly nonsense. There's nothing back there at all except what you can see from where your character is standing. But that doesn't mean I don't wistfully try to break through whatever is keeping me from this forbidden Shangri La. Of course. some times I succeed at crossing that barrier and promptly fall through the map, which in itself is often fascinating except that you wonder when the last time the game saved.
I suppose the worst way to implement these unfortunate boundaries is via invisible walls. Unfortunately that's also probably the most common way to deal with it.
NO WAIT. I just remembered that in World's Adrift you just blew up and lost everything you owned. That, I think, is worse.
I think one of the best implementations of the boundary was in Enshrouded. You are already used to dying if you walk into an area with deadly shroud, so it comes as no surprise to you when that's what happens when you try to leave the game world.
Of course, AAA companies usually just try to cleverly block your path.
I suppose it's human nature. Of all the places I can go, it's the places I can't go that fascinate me the most. Of course wondering what's beyond a map boundary is mostly nonsense. There's nothing back there at all except what you can see from where your character is standing. But that doesn't mean I don't wistfully try to break through whatever is keeping me from this forbidden Shangri La. Of course. some times I succeed at crossing that barrier and promptly fall through the map, which in itself is often fascinating except that you wonder when the last time the game saved.
I suppose the worst way to implement these unfortunate boundaries is via invisible walls. Unfortunately that's also probably the most common way to deal with it.
NO WAIT. I just remembered that in World's Adrift you just blew up and lost everything you owned. That, I think, is worse.
I think one of the best implementations of the boundary was in Enshrouded. You are already used to dying if you walk into an area with deadly shroud, so it comes as no surprise to you when that's what happens when you try to leave the game world.
Of course, AAA companies usually just try to cleverly block your path.