Gameranx video where a few things caught my eye—each link below is from a diff time in the video, if you only want to dip in:
Next objective marker—Dead Space
Light play for stealth—Splinter Cell
Gravity gun—Half Life 2
Environment destruction—Red faction Guerrilla
'Swoop' dart in stealth—Thief 4
I prefer the round mini-map for Next objective marker—don't like the compass bars at top of screen—but Dead Space's is a neat idea.
I completely agree re the Light play for stealth, it brings an interesting mechanic into play for those who want big stealth. It's like disabling alarms in bases, a nice option which enhances tactical choice.
Was there a tactical element to the Environment destruction in Red faction Guerrilla, or was it just eye candy? Destroying bridges was an integral part of RTS 30 years ago, which had both strategic and tactical implications, but I don't recall seeing it affect gameplay in other genres. Crysis had a lot of destructible environment, but I can't recall it being of significance.
'Swoop' dart in stealth is nice indeed, I guess it's been replaced by misdirection and crouching more recently? Throw a rock and crouch across the road works.
How about you, what old features would you like to see more of?
Next objective marker—Dead Space
Light play for stealth—Splinter Cell
Gravity gun—Half Life 2
Environment destruction—Red faction Guerrilla
'Swoop' dart in stealth—Thief 4
I prefer the round mini-map for Next objective marker—don't like the compass bars at top of screen—but Dead Space's is a neat idea.
I completely agree re the Light play for stealth, it brings an interesting mechanic into play for those who want big stealth. It's like disabling alarms in bases, a nice option which enhances tactical choice.
Was there a tactical element to the Environment destruction in Red faction Guerrilla, or was it just eye candy? Destroying bridges was an integral part of RTS 30 years ago, which had both strategic and tactical implications, but I don't recall seeing it affect gameplay in other genres. Crysis had a lot of destructible environment, but I can't recall it being of significance.
'Swoop' dart in stealth is nice indeed, I guess it's been replaced by misdirection and crouching more recently? Throw a rock and crouch across the road works.
How about you, what old features would you like to see more of?