Hey hey, I am looking for some insight into a cooking system for a rogue-lite game (think Binding of Isaac meets Vampire Survivor) that my small team is developing. We need to make a prototype in 2 weeks and we're leaning towards a simple game where you need to survive a living Dungeon by feeding it and satisfying its hunger. If it's satisfied, you get a recipe card that gives you a weapon upgrade.
The goal is to last as long in the game as possible and get to more levels. If you fail, your run ends and you start again. The two options we're thinking of to increase the satisfaction in your gameplay:
The goal is to last as long in the game as possible and get to more levels. If you fail, your run ends and you start again. The two options we're thinking of to increase the satisfaction in your gameplay:
- Banking system: risk/reward by adding as many ingredients to a pot with it rewarding more and more points, but the more you add the easier it would be for a monster to tip over your pot making you start again
- Defence system: protect your pot of ingredients from being destroyed before your dish is ready