First of all, I'm completely against actual gambling in games (see paid lootboxes), but I see journalists and just random gamers frequently firing off against things like "gambling mechanics" in games all the time. Here are three scenarios in actual games that have triggered them.
1) Vermintide 2: At the end of missions you are rewarded with a free chest that will have three prizes in it that you get to keep. You don't have to pay anything, not even in-game currency. Just click on the chest to open it.
2) Car Mechanic Sim: After doing a story mission, you have a 40 percent chance to get a free crate. The crate is 100 percent free. Just open it and take your stuff.
3) Forza Horizon: When you complete certain tasks, you get a free wheel spin. You hit the button, it spins, you get whatever it lands on. 100 percent free.
In order to qualify as gambling, you'd have to pay something of your own for these chances at prizes, even if it were just a bit of the in-game currency. But in these three instances, you don't even do that, so there's no way to call it gambling. It's more like opening Christmas presents. And yet I see gamers and journalists (see today's article on PCG about Forza H 5) wringing their hands over it. What it comes down to is that they don't even understand what they are fighting against. They just got caught up in the "loot boxes are gambling" movement, but they didn't really think it through. Just because there is an element of chance doesn't mean that it's gambling.
*steps down from soapbox*
1) Vermintide 2: At the end of missions you are rewarded with a free chest that will have three prizes in it that you get to keep. You don't have to pay anything, not even in-game currency. Just click on the chest to open it.
2) Car Mechanic Sim: After doing a story mission, you have a 40 percent chance to get a free crate. The crate is 100 percent free. Just open it and take your stuff.
3) Forza Horizon: When you complete certain tasks, you get a free wheel spin. You hit the button, it spins, you get whatever it lands on. 100 percent free.
In order to qualify as gambling, you'd have to pay something of your own for these chances at prizes, even if it were just a bit of the in-game currency. But in these three instances, you don't even do that, so there's no way to call it gambling. It's more like opening Christmas presents. And yet I see gamers and journalists (see today's article on PCG about Forza H 5) wringing their hands over it. What it comes down to is that they don't even understand what they are fighting against. They just got caught up in the "loot boxes are gambling" movement, but they didn't really think it through. Just because there is an element of chance doesn't mean that it's gambling.
*steps down from soapbox*