My son plays Teardown in sandbox mode and when you start using some of the mods you can cause some crazy situations where the calculation of particles and objects brings your framerate to a crawl.Hello Guys what do you think is the most resource intensive game on PC
Welcome to the forum
Civilization games, huge map, max number of civilizations, late game.
The amount of wheat and iron and all the other resources all those hungry civs consume is insatiable!
ThanksWelcome to the forum
Civilization games, huge map, max number of civilizations, late game.
The amount of wheat and iron and all the other resources all those hungry civs consume is insatiable!
Defiantly right on that. i have a decent PC and still get a bit of lag sometime. depending on the settings i useflight simulator is mentioned in search results. depends on resolution you play at I guess.
Star Citizen is probably on the list.
last two easily chew 64gb of ram if you have it.
Skylines is a work in progress. I haven't looked at it for a while but it was an unoptimised mess on release, and the makers admitted it.
Civ and most 4x games can chew resources depending how big you make the play space.
I know flight sim is pretty hard on some components. But I know these newer games are heavy on the GPU. Cyberpunk was decent but had a few spikes. But my pc is old as mold but it still gets the job done. Really want to build a new one but these prices are crazy. On the new stuff so may hold out a bit longer 😬Which resource?
X4:Foundations can take your CPU to the limit - but just one core. It will also let you turn on volumetric clouds and anti-aliasing, which will destroy the framerate. (They display a warning, but somebody comes by every month complaining that they play other games at "ultimate" settings just fine, and thus this game should work just fine as well. <eye roll>)
For memory, the 4X games can really burn through a lot. It's easy for them to simply make a map bigger, so they let the player pick the size up to the limits of their computer's memory. They can hit the CPU real hard, too, though its typically only between turns for the turn-based 4X games.
I don't know any that really hit network bandwidth hard. No online game I know of (which isn't saying much) sends a lot of data. They're mostly worried about how quick the network response times are, not bandwidth, and ping times aren't a PC resource. Network ports aren't a problem unless some program screws up and doesn't release them when finished.
😆 🤣 😂 RightAny game that sends my fans , gou and cpu into overdrive when i am only on the menus calls for a refund.