RPGWatch.com pointed out this interesting news bit from Alaloth's devs that got me thinking a lot.
- "Devs said it was inspired by Baldur's Gate but it's not Baldur's Gate": actually, they say that Baldur's Gate and Dark Souls had a baby. REALLY REALLY not the same thing, IMHO. In the discussion for the news article, one of the devs says that they mean it's part old school and part modern. Hopefully, this is just a case of bad communication in the game's description.
- Further on that point, though - should somebody leaving a Steam review slam them for that? It IS misleading but, on the other hand, it doesn't take a whole lot of research before buying to see that it's not a "hard Baldur's Gate" or some such.
- What's supposed to happen when reviews are flat-out wrong? Should those reviews be removed? Or maybe hidden while the author is contacted? Who decides that they are wrong?
- "A good average on Steam is crucial at this stage and if you enjoyed the game or just recognized value in it, even if it's not a thing for you, please consider helping us with a thumb up instead
and check the game later on to see how much love and effort we've put in it! " Uhhh, what?? No. - What's the place of an early access review?? These games are (hopefully) changing rapidly. Reviews from even three months earlier are out of date. I think Steam forgets them a week or less after release, but would games in EA for years get weighed down by reviews from the early days? That's going to really hurt devs/publishers trying to use EA sales to keep the lights on while they finish the game.
- The desperation behind the news bit points to another huge problem - customers giving far too much weight to review scores.