This question popped into my mind from @Frindis resent post in @ZedClampet 's https://forums.pcgamer.com/threads/...me-thoughts-thread-19-june-to-25-june.129016/ about the inventory in Witcher 2. My experience comes primarily from RPGs, but I know it can be a factor in other games as well, like the Far Cry games that @Brian Boru often mentions. So do you love it, hate it, or are you somewhere in between, depending upon the type of inventory system employed in a game?
And there are so many types of inventory systems used in games: space limited, weight limited (often dependent upon a STR or END statistic), both space & weight limited, no limits, single character type, companion-based games where you have to manage everyone's inventory. Those are just off the top of my head, but there's so many variations in games, and it can also be influenced by whether you have a storage chest/stash, or a home base where you can store the excess. I think if there's a crafting or settlement/base-building element in the game, that those elements can influence what you pickup. This question/topic probably bleeds over into strategy games where you have resource management, as it amounts to basically the same thing.
For myself, I'm a fanatical inventory manager, whether it's a single character or party based, I'm constantly shuffling things around or trying to find that perfect armor/weapon combination for a companion, and I pick up absolutely everything that can be picked up, especially if there's any type of crafting or base/settlement building element. Being able to sell unwanted equipment/items in a game is also a factor. I couldn't even guess how many times I've crawled slowly from a dungeon in Skyrim because I'm overburdened, but I'm not dropping those 12 suits of plate armor.
So without giving too many examples, what it boils down to is, I love detailed inventory management, just as I love a detailed character creation or leveling up system. Some of these inventory systems are better than others, and some are better when modded (SkyUI for Skyrim being the obvious example), so I'd be interested to hear from some of you on your feelings/examples of inventory management.
And there are so many types of inventory systems used in games: space limited, weight limited (often dependent upon a STR or END statistic), both space & weight limited, no limits, single character type, companion-based games where you have to manage everyone's inventory. Those are just off the top of my head, but there's so many variations in games, and it can also be influenced by whether you have a storage chest/stash, or a home base where you can store the excess. I think if there's a crafting or settlement/base-building element in the game, that those elements can influence what you pickup. This question/topic probably bleeds over into strategy games where you have resource management, as it amounts to basically the same thing.
For myself, I'm a fanatical inventory manager, whether it's a single character or party based, I'm constantly shuffling things around or trying to find that perfect armor/weapon combination for a companion, and I pick up absolutely everything that can be picked up, especially if there's any type of crafting or base/settlement building element. Being able to sell unwanted equipment/items in a game is also a factor. I couldn't even guess how many times I've crawled slowly from a dungeon in Skyrim because I'm overburdened, but I'm not dropping those 12 suits of plate armor.
So without giving too many examples, what it boils down to is, I love detailed inventory management, just as I love a detailed character creation or leveling up system. Some of these inventory systems are better than others, and some are better when modded (SkyUI for Skyrim being the obvious example), so I'd be interested to hear from some of you on your feelings/examples of inventory management.