I wasnt going to comment again but... I disagree with Shodan_. The assumption that consoles would be an niche medium is unlikely. Consoles did not evolve from PC's, nor PC's from consoles. It was very parallel different markets, and while they did share similarities, and sometimes 'off the shelf hardware', both devices fulfilled specific markets in society.
PC gaming primarily continued because alot of people wanted to do other things with PC's beside games. The general purpose CPU was more attreactive to mom & dad to do taxes spreadsheets, and print flyers for the bakesale.
Consoles continued development mainly for people who wanted 'no hassles' with configurations, software, compatibility, compact size, and alot of other conveinent features like plugging into your TV instead of a very expensive computer monitor. Developers enjoyed the proprietary market.
Trust me, if consoles didnt develop in parallel, they would have branched off at some point, they fill a hole in the market, a big one I might add.
Iin the early days, 70's & 80's, consoles intent was to bring the arcade to your house, not to push the envelope of graphic design. I doubt any console from the 80's could compete with a high end PC at the time, graphicaly or otherwise. But its not really the point, and I couldnt care less.
/quote
mainer wrote:
but it just feels like the advancements could be even more dramatic had the development been for PC only.
/quote
Of course, branch anything and both are diluted.
/quote
Shodan_ wrote
Advancement in raw power or speed/efficiency of runtime code?
Anyone can make raw power but at what price? Who's going to buy it? What size market are you looking for? Is it reasonable to spend 3 years developing a masterpiece of a game that 20 people can play?
/quote
I agree
/quote
Shodan_ wrote
Wolfenstein 3D made your 286 look like a Power PC.
Doom made your 486 look like straight up teh futurrzzz. I played Doom for the first time on a 386 actually. Low details, decrease screen size, get me those 12 fps and I'm dimming the lights and having a grand old time.
That was all because of optimization and fast code. It's brain power, not silicon power.
/quote
That was all because people wanted to develop for the PC. I think the piece of the puzzle you might be overlooking is the hardware market at the time.
IBM. IBM had a copyright on all the hardware, now I have long since forgotten the details of how it came about perhaps through licensing, or their copyright ran out IDK, but 'IBM compatible' hardware became a thing.
Now dont get all sensitive here, but the Japanese are responsible for the mass market consoles. American and european designers were more focused on PC hardware, and thus PC software. Alot of American and West European's had access to PC's at their job, any many wanted one at home. PC game developers focused on that 'adult' market, mainly professionals whos used a PC at work, and could afford expensive hardware, and college kids that had access to PC's at school. Where alot of consoles were button masher ala 'arcade style', or educational games for kids.
Lets not overlook that a software engineer can sit down at his home PC and develop a game. To get access to proprietary hardware back then you needed the propreitary hardware/software only the manufacturers had.
Unless you wanted to work for Nintendo, you developed games on the PC.
/quote
Shodan_ wrote:
Maybe without consoles there would be ultra specialized, ultra optimized gaming PCs that are actually cheaper than corporate workstations? The PC market would've branched out in very different and extremely specialized directions but then you would face fragmented development and probably compatibility issues because in order for those hypothetical gaming PCs to even boot you would need specific types of components.
/quote
I refer you to read about Chaos Theory, and entropy, which is out of the scope of my post.
/quote
Shodan_ wrote:
All this to say, I firmly believe consoles actually contributed to PCs advancement by democratizing gaming to the masses, creating a huge market with huge revenues, and the ripples of those dividends helped the PC become what it is gaming wise.
/quote
Again, PC gaming filled a market for people that already had PC's, and for whatever reason, preferred to play on them. Lets not forget alot of PC gamers own consoles.
/quote
Shodan_ wrote:
Console games ported to PCs with varying levels of fidelity is the price to pay for having access to these games in the first place.
/quote
...Is the price to pay for software THEFT, and a propreitary captive market. Follow the money. Games are developed for the console first in mind because the ROI (return on investment) is much higher. Its a business, here is a hypothetical:
Companys says "Lets develop a game" (and trust me, they dont care what game)
Lead engineer says "How about a game like this for the PC?"
Some VP says "No."
Engineer says "But Why?"
Some VP says "Because the ROI for a PC game is typically between1:1 and 3:1, thats if you lucky"
Engineer says "What do you suggest?"
Some VP says "If we develop for the Gameblock we could expect between 10:1 and 25:1. Best of all we can still port it to the PC, sucker that market with a bad port, and recoup our initial investment"
When you take the money out of something you gut it. Red Dead 2 Redemption cost a half billion dollars to develop, but I bet Red Dead 1 for console only net more profit. Honestly I dont know the answer.
If I had one wish it would be that people stop comparing consoles and PC's!!
I would like to upvote or whatever Brian Boru post I just cant figure out how
PC gaming primarily continued because alot of people wanted to do other things with PC's beside games. The general purpose CPU was more attreactive to mom & dad to do taxes spreadsheets, and print flyers for the bakesale.
Consoles continued development mainly for people who wanted 'no hassles' with configurations, software, compatibility, compact size, and alot of other conveinent features like plugging into your TV instead of a very expensive computer monitor. Developers enjoyed the proprietary market.
Trust me, if consoles didnt develop in parallel, they would have branched off at some point, they fill a hole in the market, a big one I might add.
Iin the early days, 70's & 80's, consoles intent was to bring the arcade to your house, not to push the envelope of graphic design. I doubt any console from the 80's could compete with a high end PC at the time, graphicaly or otherwise. But its not really the point, and I couldnt care less.
/quote
mainer wrote:
but it just feels like the advancements could be even more dramatic had the development been for PC only.
/quote
Of course, branch anything and both are diluted.
/quote
Shodan_ wrote
Advancement in raw power or speed/efficiency of runtime code?
Anyone can make raw power but at what price? Who's going to buy it? What size market are you looking for? Is it reasonable to spend 3 years developing a masterpiece of a game that 20 people can play?
/quote
I agree
/quote
Shodan_ wrote
Wolfenstein 3D made your 286 look like a Power PC.
Doom made your 486 look like straight up teh futurrzzz. I played Doom for the first time on a 386 actually. Low details, decrease screen size, get me those 12 fps and I'm dimming the lights and having a grand old time.
That was all because of optimization and fast code. It's brain power, not silicon power.
/quote
That was all because people wanted to develop for the PC. I think the piece of the puzzle you might be overlooking is the hardware market at the time.
IBM. IBM had a copyright on all the hardware, now I have long since forgotten the details of how it came about perhaps through licensing, or their copyright ran out IDK, but 'IBM compatible' hardware became a thing.
Now dont get all sensitive here, but the Japanese are responsible for the mass market consoles. American and european designers were more focused on PC hardware, and thus PC software. Alot of American and West European's had access to PC's at their job, any many wanted one at home. PC game developers focused on that 'adult' market, mainly professionals whos used a PC at work, and could afford expensive hardware, and college kids that had access to PC's at school. Where alot of consoles were button masher ala 'arcade style', or educational games for kids.
Lets not overlook that a software engineer can sit down at his home PC and develop a game. To get access to proprietary hardware back then you needed the propreitary hardware/software only the manufacturers had.
Unless you wanted to work for Nintendo, you developed games on the PC.
/quote
Shodan_ wrote:
Maybe without consoles there would be ultra specialized, ultra optimized gaming PCs that are actually cheaper than corporate workstations? The PC market would've branched out in very different and extremely specialized directions but then you would face fragmented development and probably compatibility issues because in order for those hypothetical gaming PCs to even boot you would need specific types of components.
/quote
I refer you to read about Chaos Theory, and entropy, which is out of the scope of my post.
/quote
Shodan_ wrote:
All this to say, I firmly believe consoles actually contributed to PCs advancement by democratizing gaming to the masses, creating a huge market with huge revenues, and the ripples of those dividends helped the PC become what it is gaming wise.
/quote
Again, PC gaming filled a market for people that already had PC's, and for whatever reason, preferred to play on them. Lets not forget alot of PC gamers own consoles.
/quote
Shodan_ wrote:
Console games ported to PCs with varying levels of fidelity is the price to pay for having access to these games in the first place.
/quote
...Is the price to pay for software THEFT, and a propreitary captive market. Follow the money. Games are developed for the console first in mind because the ROI (return on investment) is much higher. Its a business, here is a hypothetical:
Companys says "Lets develop a game" (and trust me, they dont care what game)
Lead engineer says "How about a game like this for the PC?"
Some VP says "No."
Engineer says "But Why?"
Some VP says "Because the ROI for a PC game is typically between1:1 and 3:1, thats if you lucky"
Engineer says "What do you suggest?"
Some VP says "If we develop for the Gameblock we could expect between 10:1 and 25:1. Best of all we can still port it to the PC, sucker that market with a bad port, and recoup our initial investment"
When you take the money out of something you gut it. Red Dead 2 Redemption cost a half billion dollars to develop, but I bet Red Dead 1 for console only net more profit. Honestly I dont know the answer.
If I had one wish it would be that people stop comparing consoles and PC's!!
I would like to upvote or whatever Brian Boru post I just cant figure out how