Do you expect true innovation or just changing things up a bit and adding some improvements? This was a sore point for Brian. I'm afraid I would misstate his position, so I'm not going to try, but I think his opinion was similar to mine, which is that basic changes (like location) and improvements (QoL) are really the only justifications I need to play a sequel. In fact, QoL improvements are some of the most satisfying changes that I remember from one game to the next.
Valve thinks differently, which probably means that I'm wrong, but their stated reason for not having done HL3 was that there was no purpose to it. They couldn't think of a satisfactory way to move the gameplay and tech forward. I imagine most gamers would respond with "Who cares? Just make HL3 already!" VR gave them a new toolbox to play with, so they made Alex, but that kind of sweeping advancement in regular flat-screen gaming seems unlikely, so we may never get an HL3.
Valve may be right to an extent, but if everyone thought this way, there would be drastically fewer new games each year, and I kind of like it this way. Would there have been 20 new retail sims last year? Of course not, but I played a bunch of them and enjoyed most even when the main difference was only the product assets.
Valve thinks differently, which probably means that I'm wrong, but their stated reason for not having done HL3 was that there was no purpose to it. They couldn't think of a satisfactory way to move the gameplay and tech forward. I imagine most gamers would respond with "Who cares? Just make HL3 already!" VR gave them a new toolbox to play with, so they made Alex, but that kind of sweeping advancement in regular flat-screen gaming seems unlikely, so we may never get an HL3.
Valve may be right to an extent, but if everyone thought this way, there would be drastically fewer new games each year, and I kind of like it this way. Would there have been 20 new retail sims last year? Of course not, but I played a bunch of them and enjoyed most even when the main difference was only the product assets.