Based off of this post of @mjs warlord in this thread:
How many key binds do you consider too many? Do you think the NES did it right with just two action buttons or do you consider it a waste if not every key on your keyboard is used?
Personally, I typically prefer having more key binds, especially if the alternative is navigating through menus and submenus to do something that should've just been a single key press. If a game does have submenus, I at least want each option to have their own key, so I can navigate to the right option with just a few keypresses instead of having to scroll/click.
However, if a game does have a lot of key binds, I do expect the game to take some time to teach them to me or at least have an (optional) overlay that shows buttons I might want to press depending on the context.
The one thing that is an instant turn off for me is the number of key binds and multi keys binds some games require such as A then shift key + A.
How many key binds do you consider too many? Do you think the NES did it right with just two action buttons or do you consider it a waste if not every key on your keyboard is used?
Personally, I typically prefer having more key binds, especially if the alternative is navigating through menus and submenus to do something that should've just been a single key press. If a game does have submenus, I at least want each option to have their own key, so I can navigate to the right option with just a few keypresses instead of having to scroll/click.
However, if a game does have a lot of key binds, I do expect the game to take some time to teach them to me or at least have an (optional) overlay that shows buttons I might want to press depending on the context.