This sort of depends on what type of games you play., but I do this all the time. For some games, you get to pick a respawn point, for others you just go back to your home/base.
In some games, like V Rising, for instance, there is an inventory penalty for doing it. Your character drops all his resources upon death, but not his gear or consumables, but you can actually change that in the options if you want no penalty at all. In Planet Crafters, I believe it was based on the difficulty you selected. On Easy, you didn't drop anything, and since you were constantly running out of oxygen, i very rarely ran home. I just let my oxygen run out.
If you give me the chance, I'll use it, but I can see that people who role play may not want to be constantly dying or some people may consider it gaming the system. Have you ever used death to fast travel?
In some games, like V Rising, for instance, there is an inventory penalty for doing it. Your character drops all his resources upon death, but not his gear or consumables, but you can actually change that in the options if you want no penalty at all. In Planet Crafters, I believe it was based on the difficulty you selected. On Easy, you didn't drop anything, and since you were constantly running out of oxygen, i very rarely ran home. I just let my oxygen run out.
If you give me the chance, I'll use it, but I can see that people who role play may not want to be constantly dying or some people may consider it gaming the system. Have you ever used death to fast travel?