Now, there's huge variation in visual novels. Some of them, like the Nonary games (which are kind of like the "Saw" movies), are chock full of puzzles and have lots of dialogue options. Then there are some that have no interaction whatsoever other than left clicking to go to the next page. Of course, there is a ton of variation in the quality of the writing and art, as well.
A few years ago I went through a Visual Novel phase and played quite a few of them. Had a blast with the Nonary games and pretty much all of the Spike Chunsoft games. Played a few horror ones that had a lot less interaction, like The Letter, and still enjoyed most of those. Steins;Gate was hilarious but a little too slow for me. Then there was Doki Doki Literature Club (take the mental health warning seriously) which was brilliant at the time that it came out (won't spoil why it doesn't feel so brilliant anymore).
Anyone who enjoys reading traditional novels would probably enjoy them, and probably most puzzle gamers would enjoy the Nonary games (although there is a ton of Japanese-style yapping between puzzles).
Anyone else have experience with visual novels?
A few years ago I went through a Visual Novel phase and played quite a few of them. Had a blast with the Nonary games and pretty much all of the Spike Chunsoft games. Played a few horror ones that had a lot less interaction, like The Letter, and still enjoyed most of those. Steins;Gate was hilarious but a little too slow for me. Then there was Doki Doki Literature Club (take the mental health warning seriously) which was brilliant at the time that it came out (won't spoil why it doesn't feel so brilliant anymore).
Anyone who enjoys reading traditional novels would probably enjoy them, and probably most puzzle gamers would enjoy the Nonary games (although there is a ton of Japanese-style yapping between puzzles).
Anyone else have experience with visual novels?