Have game bugs ever helped you instead of making things harder

heres a few of mine

Far Cry 1 ..... if you swam away from the island for a long time you would reappear on the opposite side so you could do surprise attacks.

Dragon Age ... jump behind a shed and just keep fighting but enemy could not reach you.

HZD their is a worm type creature that is VERY hard to avoid and kill , just hide behind a pile of wood and wait for it to keep coming to the surface then shot at it , it cant get to you.

Warframe ... had a brilliant bug forgot exactly how this worked but you could stand in certain places and just farm thing that kept dropping on screen , you formed a team and all agreed on how long to do it , just read a magazine whilst it was running lol , the exploit eventually got fixed because the devs saw players talking about it in main chat
 
Funny you mentioned that because I just exploited one of those bugs in Resident Evil 7: Biohazard. One of the bad guys in the early start of the game chases you around and I found a small safe space behind a stone pillar. It is safe as long as you keep him on the other side and since he can't get through it, I can throw knife jabs at him until he "dies". It is one of the more cheesy bugs that I'll never want to use anywhere else because it would just completely destroy the immersion. It is fun to try out though.
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Zloth

Community Contributor
Many enemies have flat-out gotten stuck before. Maybe they clip into the geometry a little and can't get out, or maybe their AI-brain gets in a state where it can't do anything.

HZD their is a worm type creature that is VERY hard to avoid and kill , just hide behind a pile of wood and wait for it to keep coming to the surface then shot at it , it cant get to you.
Those come from below! So, when you say behind, that means stand on it??
 
Funny you mentioned that because I just exploited one of those bugs in Resident Evil 7: Biohazard. One of the bad guys in the early start of the game chases you around and I found a small safe space behind a stone pillar. It is safe as long as you keep him on the other side and since he can't get through it, I can throw knife jabs at him until he "dies". It is one of the more cheesy bugs that I'll never want to use anywhere else because it would just completely destroy the immersion. It is fun to try out though.
That is simply using environment to your advantage. There is a boss in the desert area of Grim Dawn that uses chaos and has a nasty life drain on his attack unless you hide behind a table right in front of him. He can't hit you but you can hit him. Fights just became me using table as an obstacle between me and boss.

MIllions of years ago - ok, only about 15 - I used to play wow and in the fight against Onxyia we used to jump up on the walls around the arena to avoid its fire breath. That was a glitch the entire raid used. By time we finished with that Dragon I had every drop my rogue could use off her.
 
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Hi Zloth .... i stand behind the wood pile out of sight and wait for it to come to the surface.

I just remembered something else .... in part of legend of grimrock their is a pyramid type building and the enemy are hard to kill , if you get them to chase you inside you can drop into a tiny gap in between 2 fire pits you can attack them but they cant get you.
 
That is simply using environment to your advantage. There is a boss in the desert area of Grim Dawn that uses chaos and has a nasty life drain on his attack unless you hide behind a table right in front of him. He can't hit you but you can hit him. Fights just became me using table as an obstacle between me and boss.

MIllions of years ago - ok, only about 15 - I used to play wow and in the fight against Onxyia we used to jump up on the walls around the arena to avoid its fire breath. That was a glitch the entire raid used. By time we finished with that Dragon I had every drop my rogue could use off her.
It is and isn't. You are using the environments, but it was never supposed to be implemented that way because of this being bug in the coding where the boss can't move past the object but around it. In classic WoW Dire Maul for example you could do similar for dealing with kiting mobs. You would stand on a ledge, mobs/bosses would have to turn the other way, and then rinse and repeat until it is down. It is a clever way to use the environment, but the only reason it is in there is that it is not really a big deal and is mainly focused on a small group or a solo player like frost mage. When you talk about raiding, that is when stuff like this becomes a problem because people for example would fight for the world first and then you could not have people exploiting these types of glitches for speedrunning through instances.
 
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or when they hacked the code to remove the floor in one raid so they could fight C'thun without clearing rest of instance.
Blizzard didn't appreciate that.

Does being able to get into the World Tree before it was finished in Classic wow count as a bug or just exploration? I wish I had screenshots but they would be in stamp sized photos (Okay, 1080p)
 
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Does being able to get into the World Tree before it was finished in Classic wow count as a bug or just exploration? I wish I had screenshots but they would be in stamp sized photos (Okay, 1080p)
I'd say a glitch in the matrix. Getting under Stormwind or visiting assets that are hidden under the world (like the crypts under Karazhan) was from my recollection never frowned upon, but I don't think Blizzard liked it when you visited GM Island. The worst thing happening would be getting booted back to Westfall (if you were alliance) graveyard.

The God of exploration back in vanilla. Used to watch his videos over at Warcraftmovies.
View: https://www.youtube.com/watch?v=UWMz7-7SGlo
 
That is simply using environment to your advantage.
It is and isn't. You are using the environments, but it was never supposed to be implemented that way because of this being bug in the coding where the boss can't move past the object but around it.
Could go either way, depending upon your internal definition of "bug". Environmental "glitches", where a boss gets stuck on the environment, could be considered to be a bug, as it's an unintended consequence of how gameplay reacts with the constructed world.

If it's in the game and it makes my life easier, hell yes I'll take advantage of it. Some players may consider it to be "cheesing" a battle to take advantage of those glitches, but in a boss battle, I'll take every advantage I can, unintended or not. I made a post over a year ago about "Do you ever cheese it?" which touched on this subject.

Two instances that always come to mind when I think of those situations:

The Adra Dragon battle in Pillars of Eternity 1, an over-powered dragon with multiple types of attacks, who also summons masses of high level enemies to join him. Almost undefeatable (for me). But there's a long, narrow stairway (to the left, not visible in screenshot) where you can initiate the battle and blast him with AOEs and ranged attacks, and all his summoned minions can only attack you one by one as they try to climb that narrow stairway, with your melee fighters cutting them down. And from that position, none of the dragon's attack types could reach you.
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The Mephisto battle in Diablo 2 Resurrected at the bottom level of the Durance of Hate, also known as the "moat trick". Using an environmental design glitch that allows you to attack, but seldom get hit. I'll take it.
View: https://youtu.be/k4GiHEqWYiI
 

Zloth

Community Contributor
I just remembered something else .... in part of legend of grimrock their is a pyramid type building and the enemy are hard to kill , if you get them to chase you inside you can drop into a tiny gap in between 2 fire pits you can attack them but they cant get you.
Oh yeah! Gothic 2 had that kind of thing. There was a big fortress surrounded by big orcs that were trying to break in. If you tried to attack them outside, they would mob you and kill you quickly. However, you get on a tiny ramp leading down from the castle walls. From there, orcs would just run at you but couldn't attack, so you could attack them (even with melee weapons) safely. I killed every attacking orc, even though I was low level!
 

ZedClampet

Community Contributor
In Wolfenstein 3D, you could edge up to a door until you could see just the arm of an enemy then you could shoot the arm until he died. Enemies only reacted to seeing you, not to being shot, so they would just stand there while you killed them.

I've also had plenty of bosses get stuck including the final boss of The Forest.

Those are the two main things that come to mind.
 
In Wolfenstein 3D, you could edge up to a door until you could see just the arm of an enemy then you could shoot the arm until he died. Enemies only reacted to seeing you, not to being shot, so they would just stand there while you killed them.
there are countless games where you can shoot enemies from outside of their view distance and they die without ever reacting. Its sadly a bug that has never gone away.

I have the opposite, a unexpected feature. If you play Sacred 2 in 4k it not only extends your view distance, it also expands the enemies. No more running off the edge of screen to get away...
 
Met a bit of a bug [I suppose] tonight in Far Cry 6 on the Stealing Thunder mission for Zenia Zayas, where after stealing the tank, she sends you off to blow up baddie's billboards all over the local town—8 in all to be done.

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So I'm zipping around town—with 2 choppers and a tank chasing me—and I zap 3 of the billboards before I get toasted. Respawn elsewhere on foot, do a few bits around there, and then head back to town. No sign of my pinky tanky, so hmm :unsure:

There's a billboard near me, so I shoot it just cos—and it ticks up on the mission counter! I have my bow with explosive arrows to make short work of the remaining 4. I'm guessing that it's a bug that you don't have to use the tank—but of course it's possible that it's a way out if the tank gets destroyed.