Resident Evil 5 came out in 2009 and Dead Space 3 came out in 2013, both trying to capitalize on the multiplayer movement, but most of the trends these days seem to be set by indie studios.
The first commercial, asymmetrical horror game I remember was Damned, which came out in 2013. The only asymmetrical horror I'm aware of before that were all mods for other games, like The Hidden, a Half-Life 2 total conversion, which came out maybe 5 - 7 years earlier. There were some other multiplayer horror game total conversions in there, but I don't remember any big commercial projects.
But then Dead by Daylight hit in 2016 and, since then, the most successful horror games have mostly all been multiplayer, with games like DbD and Phasmophobia selling millions of copies.
And just in the last two weeks (thanks to Halloween), we've had numerous multiplayer horror games release, with several of them doing very well.
I mention this only because, as a singleplayer horror nut, it kind of saddens me that there is a huge disparity in how well multiplayer horror is doing now versus how well singleplayer horror is doing. You have a crappy, hobbyist game like Fear Surrounds, which came out 10 days ago, having thousands more user reviews than Amnesia: Rebirth that came out a year ago. And just in the last few days, Fatal Frame (admittedly probably the worst in the franchise) is getting trounced by In Silence.
You would have to be nuts to be a AAA developer and make an SP horror game these days, and that kind of sucks.
Okay, off my Halloween soap box....
The first commercial, asymmetrical horror game I remember was Damned, which came out in 2013. The only asymmetrical horror I'm aware of before that were all mods for other games, like The Hidden, a Half-Life 2 total conversion, which came out maybe 5 - 7 years earlier. There were some other multiplayer horror game total conversions in there, but I don't remember any big commercial projects.
But then Dead by Daylight hit in 2016 and, since then, the most successful horror games have mostly all been multiplayer, with games like DbD and Phasmophobia selling millions of copies.
And just in the last two weeks (thanks to Halloween), we've had numerous multiplayer horror games release, with several of them doing very well.
I mention this only because, as a singleplayer horror nut, it kind of saddens me that there is a huge disparity in how well multiplayer horror is doing now versus how well singleplayer horror is doing. You have a crappy, hobbyist game like Fear Surrounds, which came out 10 days ago, having thousands more user reviews than Amnesia: Rebirth that came out a year ago. And just in the last few days, Fatal Frame (admittedly probably the worst in the franchise) is getting trounced by In Silence.
You would have to be nuts to be a AAA developer and make an SP horror game these days, and that kind of sucks.
Okay, off my Halloween soap box....