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General Game Discussion thread for April 2026

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I left mmo of the list
Wow would be about 2 years or so
Age of Conan another 2 years.

I played those constantly while I was playing them, no other games.

Only reason I stopped playing wow is I wanted to try other games, as at time I had just updated PC and the original wow wasn't graphically impressive compared to now, I wanted something that used my new GPU more than:
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for example.

That and wasting an entire two week holiday grinding one skill to max struck me as a waste of time... I may have done it a year earlier but factors had started to make me reconsider playing it.

Main reason I stopped playing Age of Conan was PC was getting too old, and gpu wasn't animating all the stuff in new areas. That and my main character was mostly finished, didn't need any drops, I was struggling to find a reason to keep playing.

I generally play one game at any one time, I don't bounce between them or at least, I haven't since I stopped buying consoles. Although by end of consoles I was mainly only playing one game... my avatar.

I go back periodically, but only on private servers these days. Though I often feel the same: Why am I doing this?

I mostly just like to do the dungeons and explore the world and even after 22 years I still run across things I hadn't seen before.

Seeing all of the Artemis II footage makes me want to play Kerbal Space Program again.

I keep seeing my Nephew pop-up with it on Steam; seems to be going around.
 
Really, I kind of just want to play more Retro Rewind or Peglin or something that's not so eager to talk to me and wants me to listen.
Battletech. Career mode has practically no talking. Campaign mode has some at the start and after the main quest battles, but not much and you get a story to follow. XCOM style battles. Awesome (with 3 PPCs)!

I continued Metal Gear Solid V: The Phantom Pain today. I unlocked the Africa map and completed the first two missions there.
You got through the dreaded Jeep Ride exposition dump - with musical interludes! Dreaded because, well, it was pretty dreadful.

I don't think playing the previous games would help much, except perhaps to help understand Boss's relationships with some of his allies - but it's pretty easy to pick up on what those are. It's mostly just that the story is confusing. Did you find Code Talker? He explains a lot of what's going on.
 
Should I contact the Soulmask devs? Two years ago when Soulmask went into early access, their NPCs were terrible. Their pathing kept breaking. They would sometimes stop working. Sometimes they just stared at their workstation. I figured out an in-game solution, and took some guesses at the problem, but I didn't bother telling anyone. They know infinitely more about this stuff than I do, so I just left them alone. But now the game has come out in early access and the NPCs are still broken. As I said, I don't know the exact problem, but I can tell them what fixes it in game. Surely that would be helpful. My guess of the problem involves navmeshes and doors, but my guess won't do them any good. 😆
 
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