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General Game Discussion thread for April 2026

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I finally got to play more Metal Gear Solid V: The Phantom Pain today. I was pleasantly surprised to see that I was allowed to continue from the checkpoint I reached last time I played. I was worried I would have to start from the beginning of the mission. Though I did notice it counted as a reset for the purposes of the mission score, but I don't really care about that anyway.

I don't really mind the checkpoint system, but I managed to accidentally fall to my death today near the end of a mission and it did suck having to carefully infiltrate again. Luckily all of the enemies you tag stay tagged, which saves a lot of time.

I unlocked the Intel department at my base, which means it now shows the rough location of all nearby enemies on my map. This is really useful as it was pretty common for me to get spotted by an enemy I overlooked.

I should go back to this one. I was actually enjoying it a lot (played at release), but once Quiet was introduced, I noped right out. The "Male Gaze"iness of it just put me right off.

I've got almost 18 hours in UBOAT now and I think I might be getting a little bored with it. It's enjoyable as a management game and I could up the Simulation/Realism, but I also kind of feel like the game has shown me all it can show me.

I'm trying to suss out why I'm feeling a little bored. I normally am pretty in to a game like this and I'm certainly not averse to doing the same thing repeatedly (it feels similar to Battletech, weirdly), but it just doesn't feel super interesting anymore. Go out on a mission, Patrol/Escort/Lay Mines, torpedo a ship or two, escape, back to base, repeat.

There are upgrades and stuff, but they're coming slowly and don't feel like they're really making a huge difference. I have been save scumming, but I also don't feel like I've actually been in any danger as I've been playing, but again, maybe that's just because I'm on Easy.
 
I got payed to play The Division: Resurgence , the new division mobile game for roughly 10 hours over the last two days lol. But seriously, its not a bad mobile game. It didnt really devour my galaxy S25 ultra battery as quickly as i thought it would but. Graphics arent...terrible and the game was rather smooth too.

I gotta get a steam deck....
 
I assume the developers would notice this happening during development and adjust the speed of the rotation of the wheels.
That's determined by the speed of the car and the radius of... oh, no it isn't! Who's going to notice 15rpm difference at that speed?? They could put them at any speed they want! Or maybe they just swap the tires out for tires with blurry hubcaps that don't rotate at all once the car gets going.
 
This game reminds me of colouring books I used to look at a long time ago...

potential spoilers


And Escher

This game comes out on 17th, another game to add to collection... one day I will play another. Think I am waiting for a monitor that will never come.


watching tutorial, gives a very Black/White or maybe Populous feel in the first area

 
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Had time this morning to play something different and short, so I fired-up Voyager-19


I liked Iron Lung when I played it and this seemed similar. It's ok? I like the concept more than Iron Lung, but the gameplay itself, which is jumping between menus is just obnoxious. Ostensibly, you're supposed to manage your power, which just doesn't really work, because there's no real tension to it ever. You never actually need to disable your life support and try to get a job done, you end-up eventually just needing to enable/disable one system at a time to get what you need done, which means constant jumping through menus. It's meant to be a part of the game and if it didn't have that, there wouldn't be much to the game, but it ends-up just being really annoying.

Also I guess I get the ending, which is supposed to be a jump scare, but I didn't feel any of the tension or atmosphere that I felt with Iron Lung. I just played kind of detached and at the end, it's sort of just an..."ok".

It's neither a recommend nor a not recommend. It's fine for the money, it's short and sweet, but you're not missing anything if you don't bother.
 
I don't think I'm going to bother with the rest of Outward. There's just not enough fun there. Still, I easily got my $2 out of it with 25 hours played, even if half of it was just walking along with the W key pressed. It would probably be a lot more fun in co-op, having somebody to chat with as you walk. Most of the enemies outside of dungeons were in pairs, too. I would always have to try and tease the two apart enough so that I could finish off one before the other showed up, where a pair of players could just attack.

Now I'm messing with Battletech again - this time with Battletech Advanced modding the behooves out of it.
 
I don't think I'm going to bother with the rest of Outward. There's just not enough fun there.
I have a challenge for you, if you could call it that. Try a few rounds of Outward on hardcore difficulty. I'm not saying this because "oh, hardcore is the only way to go bruh,", but because I had my first few (and only) runs in Outward on it and it was pretty cool.

So, to emphasize this: My first runs, I died from the first cave you got to and then from mobs on the beach, but then I started to get a bit better at thinking strategically, and I started to survive.

Then, and I guess this is what I really loved and also what got me scared to play more, is that I got to the point in the game where I had decent gear and enough knowledge to win a fight, but I got hesitant and a little scared.

This is therefore the first game I have ever stopped playing on hardcore, not because of the game being hard, but because of the unforgiving factor of the possibility of me permanently dying.

To say it in other words: This game made me feel like my character was alive and I really did not want to lose him, so he is still there, on a save file🙂
 
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The week I tracked the scores and declared myself the Elon Musk of Monster Train 2, German JoJo didn't show at all. He may not have played that week. He's darn good and usually in the top 8. I've never seen this, though. That's a near perfect score. I could have been more aggressive, I guess.

Say you're playing a game with motion blur turned off and your framerate locked at 60fps. You're cruising down a highway next to another car. If that car's wheels are turning 120 times per second (or 180 or 240), then shouldn't the wheels appear to be not rotating at all? Or, if they are rotating at 239, slowly rotating backwards??

You've got to get pretty lucky to get a match close enough to work and modern G-sync/Freesync monitors that constantly change rates might not keep it for long, but it seems like I should have bumped into that somewhere in all these games I'm playing.
119 would be backwards, too. However, with game engines, I'm pretty sure the wheels are tied to time rather than frames in order to avoid this.

In Satisfactory, the conveyors eventually look like they are running backward (or maybe that's only with the conveyor mod), but things look that way in real life, too, like the rotors of a helicopter, so I always thought it was cool.
 

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