I finally got to play more Metal Gear Solid V: The Phantom Pain today. I was pleasantly surprised to see that I was allowed to continue from the checkpoint I reached last time I played. I was worried I would have to start from the beginning of the mission. Though I did notice it counted as a reset for the purposes of the mission score, but I don't really care about that anyway.
I don't really mind the checkpoint system, but I managed to accidentally fall to my death today near the end of a mission and it did suck having to carefully infiltrate again. Luckily all of the enemies you tag stay tagged, which saves a lot of time.
I unlocked the Intel department at my base, which means it now shows the rough location of all nearby enemies on my map. This is really useful as it was pretty common for me to get spotted by an enemy I overlooked.
I should go back to this one. I was actually enjoying it a lot (played at release), but once Quiet was introduced, I noped right out. The "Male Gaze"iness of it just put me right off.
I've got almost 18 hours in UBOAT now and I think I might be getting a little bored with it. It's enjoyable as a management game and I could up the Simulation/Realism, but I also kind of feel like the game has shown me all it can show me.
I'm trying to suss out why I'm feeling a little bored. I normally am pretty in to a game like this and I'm certainly not averse to doing the same thing repeatedly (it feels similar to Battletech, weirdly), but it just doesn't feel super interesting anymore. Go out on a mission, Patrol/Escort/Lay Mines, torpedo a ship or two, escape, back to base, repeat.
There are upgrades and stuff, but they're coming slowly and don't feel like they're really making a huge difference. I have been save scumming, but I also don't feel like I've actually been in any danger as I've been playing, but again, maybe that's just because I'm on Easy.