I've had a long term fascination with audio production and sound effects going back to foley artists. I was wondering if people listen to the audio in games or is it mostly background?
I think it's the audio that really creates the immersion(especially 5.1 surround headphones or better), it gives you the atmosphere and size of a room, or the weather and distance out in the open.
The sound of an Audi custom in GTAV, the train in RD2, the sound of a grenade, everything the characters do. Even sounds as cues to action or when recieving payment.
Game audio seems to be made now in the same way as film audio. Although of course now they have sample libraries and pro software. Here's a sample library anyone can listen to clips on> soundsnap.com
It was set up by Tasos Frantzolas who in his YT 'The beautiful lies of sound design', shows how even the modern samples can be made in a foley way; frying bacon for rain sounds, etc.
I think it's the audio that really creates the immersion(especially 5.1 surround headphones or better), it gives you the atmosphere and size of a room, or the weather and distance out in the open.
The sound of an Audi custom in GTAV, the train in RD2, the sound of a grenade, everything the characters do. Even sounds as cues to action or when recieving payment.
Game audio seems to be made now in the same way as film audio. Although of course now they have sample libraries and pro software. Here's a sample library anyone can listen to clips on> soundsnap.com
It was set up by Tasos Frantzolas who in his YT 'The beautiful lies of sound design', shows how even the modern samples can be made in a foley way; frying bacon for rain sounds, etc.