Okay so I'm trying to think this through. There has been a lot of cross over between films and games and that's understandable.
Films were the art form of the 20th century.
But I'm not sure how successful it is when both forms seem to be feeding off each other. There are quite a few films that have game sequences, and also cinematic games, as well as narrative cross over. Not to mention some terrible film remakes of games.
I'm a big film fan(Buster Keaton to Tarantino), but gaming has made films two dimensional to me. I want to control the protagonists. So what I'm thinking is I need a game with more of a film narrative.
I enjoy open world games with stunning landscapes, but I don't find the narratives very engaging. It's like a back drop.
And just the whole 'shoot and loot', solve a puzzle, find an artifact, is getting old.
I'm wondering if both forms should work independently.
Gaming has a lot of potential in terms of immersion, ability to make choices that matter and change the plot, switching between characters to get different perspectives, etc,etc..
Films were the art form of the 20th century.
But I'm not sure how successful it is when both forms seem to be feeding off each other. There are quite a few films that have game sequences, and also cinematic games, as well as narrative cross over. Not to mention some terrible film remakes of games.
I'm a big film fan(Buster Keaton to Tarantino), but gaming has made films two dimensional to me. I want to control the protagonists. So what I'm thinking is I need a game with more of a film narrative.
I enjoy open world games with stunning landscapes, but I don't find the narratives very engaging. It's like a back drop.
And just the whole 'shoot and loot', solve a puzzle, find an artifact, is getting old.
I'm wondering if both forms should work independently.
Gaming has a lot of potential in terms of immersion, ability to make choices that matter and change the plot, switching between characters to get different perspectives, etc,etc..