I prefer a heavily crafted world to most open worlds. I liked the Dark Souls series and Sekiro because every inch of the world is deliberate and scripted. Not small but there's no deliberate filler, no feathers or costumes to collect. Everything you find in the world has a use (almost
) and every location has something interesting to find, usually a fight, useful item and some lore that feeds into the wider world somehow.
It's the polar opposite of the UBIsoft/Bethesda style of making a massive nice looking world and packing it with filler to knock off a checklist. 10 hours of actual game content copied and pasted to make a 100 hour game. I wont go on, I know many disagree and those games sell like crazy, but you get how I feel about it.
Batman Arkham Asylum was way better then the sequels for this exact reason, come at me
Anyway all of this obviously made me apprehensive when I heard that Elden Ring was going to be open world. But having seen a proper trailer, I feel much better. It looks like it has the boss fights and the weirdness and the atmosphere of a Souls game.
I get the feeling (or maybe I hope) that the open world elements could be sort of in a hub world fashion. So that locations may be designed in a more wide linear way with branching paths similar to other Souls games. But then there's a connecting open map from which you can go anywhere.
I certainly hope there's not a damn map with ???? all over it. Breath of the Wild did this well, I want to look at the world and explore interesting places that draw my eye, not be looking at my mini map for symbols constantly.
I also wonder if they will incorporate any Bloodborne or Sekiro into the combat somehow, it would be great to see evolution or cross pollination there in some way. Although I'd honestly more than settle for going with a great sword and roll build again across a new world with new boss fights to learn.