My experience with Star Trek: The Next Generation - A Final Unity:
Developed by Spectrum HoloByte and released in 1995 for DOS A Final Unity is an adventure game voiced by some of the main actors from Star Trek: The Next Generation series.
The DOS manual had 84 pages of info about the game and its size was more typical back in the DOS days and something you rarely see nowadays. Following the manual, you'll be quite set to understand different aspects of the game. Starting the game without reading the manual is no problem, but there are a couple of obstacles you might run into not knowing how some of the mechanics work. One of the most important things you learn in the manual is Hold Shift for running! Without using shift the game would feel like a slog and you would have had a miserable experience because of how slow the characters walk.
If you wanted more info about the game, you could back in 1995, get a hold of a strategy guide written by Brady Games. The book had 356 pages with not only hints and tricks for playing but also interviews with a couple of the actors voicing the game, something I thought was pretty cool.
The plot is your typical TNG plot with the crew being put on a diplomatic mission and then something happens. Not before long, you'll be hailing Romulan and Klingon ships while figuring out why everyone seems interested in some ancient artifact. You'll later find out that this artifact has the power to destroy all within its range. This is obviously something you don't want getting in the wrong hands and it will be up to you and your crew to gather information and solve this problem as fast as possible.
The game looks very nice for its age and I was especially impressed with the animations and how the planets you visit look so vastly different. The game has over 15.000 3D frames and around 15 frames had to be created for each second of animation, so you can understand the work that went into perfecting the images and effects.
One particular area of the game that impressed me was at the road of an intersection where there was this plant that exploded into small seeds that eventually as you played turned into small moving bubbles. The game has a lot of small animations like this and makes each place you visit feel alive and functioning.
The voice and text for the game are quite good and you will be hearing the voices of Patrick Stewart (Picard), Brent Spinder (Data) Jonathan Frakes (Riker) ), Gates McFadden (Crusher) LeVar Burton (La Forge), Martina Sirtis (Troi), and Michael Dorn (Worf), which is the crew you will be using on your missions. The text is easy to read and you can toggle it on/off.
The UI for the game looks good and it also has an impressive amount of different options to choose from, everything from switching between the characters for doing tasks and using and combining different objects you find throughout the game. The UI also comes with a different menu when you are on your ship where you'll find out more about planets, starship construction, analysis of quest items and so forth. There is also an option to manually take over the starship at battles and control ship shields and thruster. You can even find an interactive star map in which you can plot courses to warp too. It is impressive and something you don't see much of even with the more advanced game UI's today.
The visual and audio for the game brings you into the Star Trek environment with everything from the sounds of the phasers to how the transporter beam sounds. It feels like you are in your own Star Trek episode. Even the save menu looks like it belong in the game and it even has its own distinct StarTrek sound when you save a file.
The puzzles in the game are for the most part quite intuitive and you shouldn't have to think too hard on how to solve them. One of the more interesting part of solving the puzzles is that different crew members might give you different dialogues on how you can investigate further. For me, Data was the main character I controlled because he would often share a more detailed observation than for example Worf would.
Another thing I found interesting is how invested the actors were in the game. Michael Dorn who voiced the character Worf would make minor changes to the script removing contractions. He explained in an interview with Brady Games that Worf would not say "doesn't or Isn't", but instead say "does not or is not"
To sum it up, I had an enjoyable experience with Final Unity and I can understand why some people have this game as one of their favorites. I have no problem rating this game a 10/10. It is a game that has stood the test of time and a game that I hope more people will have the luxury of playing.