Do you ever play games on Easy mode, or have you ever switched from Normal to Easy? Or, have you ever tweaked the difficulty level up or down during gameplay?
Some games, especially in RPGs, have difficulty levels ranging from Story Mode to Insanity (or something similar). Some games, like Diablo 2 Resurrected, have different levels of difficulty but you have to play through each one to unlock the next higher level. There are probably games out there that don't even have them. But back to the original question: Do you ever play on Easy, or switch to Easy during gameplay?
My personal philosophy is to have fun in games (as well as in life in general). When starting a game I've never played before I'll start on Normal (if options exist). From there I may eventually tweak that up a notch, or down to easy until I find that "comfort level" of fun but still challenging. I'm not a gamer that has to absolutely play on the highest difficulty available.
For examples: I have no shame in saying that I played and enjoyed Witcher 3 on Easy. I started on normal, but was just getting my head (or other body parts) kicked in. I dropped down to Easy, and had a blast; still challenging but really fun. When I replay the game (if the remaster ever releases), I'll start out on Normal again and hopefully be able to enjoy it that way as I have more experience.
Divinity Original Sin 2 is another example of a game that I started on Normal, but switched to Easy once I hit Arx, and I found that final battle still brutal even on Easy.
In other games, like Skyrim SE, Fallout 4, or Fallout New Vegas, I start on the highest difficulty level and then make the game even more challenging by adding combat enhancement and/or better AI mods. But I'm very familiar with those games, and my "comfort level", that balance between challenge and fun is much higher.
Another question occurred to me as I type: To all you PCG Staff Members who write reviews of games: You're obviously under a publishing deadline when reviewing a game, so how do you set your difficulty level? Do you play it on Normal to get the "base" experience, or drop it to Easy to meet the deadline? I've often wondered how you folks handled that, as I worked for a newspaper eons ago and know publication deadlines can suck.
(Moderators: I seem to have a faint memory of a similar post about difficulty levels in games from months ago, but I didn't find it. If you consider this post redundant, please feel free to reprimand me.)
Some games, especially in RPGs, have difficulty levels ranging from Story Mode to Insanity (or something similar). Some games, like Diablo 2 Resurrected, have different levels of difficulty but you have to play through each one to unlock the next higher level. There are probably games out there that don't even have them. But back to the original question: Do you ever play on Easy, or switch to Easy during gameplay?
My personal philosophy is to have fun in games (as well as in life in general). When starting a game I've never played before I'll start on Normal (if options exist). From there I may eventually tweak that up a notch, or down to easy until I find that "comfort level" of fun but still challenging. I'm not a gamer that has to absolutely play on the highest difficulty available.
For examples: I have no shame in saying that I played and enjoyed Witcher 3 on Easy. I started on normal, but was just getting my head (or other body parts) kicked in. I dropped down to Easy, and had a blast; still challenging but really fun. When I replay the game (if the remaster ever releases), I'll start out on Normal again and hopefully be able to enjoy it that way as I have more experience.
Divinity Original Sin 2 is another example of a game that I started on Normal, but switched to Easy once I hit Arx, and I found that final battle still brutal even on Easy.
In other games, like Skyrim SE, Fallout 4, or Fallout New Vegas, I start on the highest difficulty level and then make the game even more challenging by adding combat enhancement and/or better AI mods. But I'm very familiar with those games, and my "comfort level", that balance between challenge and fun is much higher.
Another question occurred to me as I type: To all you PCG Staff Members who write reviews of games: You're obviously under a publishing deadline when reviewing a game, so how do you set your difficulty level? Do you play it on Normal to get the "base" experience, or drop it to Easy to meet the deadline? I've often wondered how you folks handled that, as I worked for a newspaper eons ago and know publication deadlines can suck.
(Moderators: I seem to have a faint memory of a similar post about difficulty levels in games from months ago, but I didn't find it. If you consider this post redundant, please feel free to reprimand me.)