Just an angry rant. Company of Heroes 2, Steam, Win10 PC. Trying to play some of the Theater of War missions. Playing at the lowest of the three difficulty levels, Conscript. I have played the original CoH many times successfully. I play the game strictly against AI opponents.
I never play online against humans because I consider PvP to be irredeemably infested with toxic trolls.
I was able to win Case Blue, Convoy, after about ten attempts.
I can't succeed at any other missions.
"General Mud", in particular, appears to be literally impossible.
The game just isn't any fun. Let me explain. My real life is full of failure, frustration and disappointment. I spend money on a game in order to escape those things, not to get more of them. In a game, I want to be the Hulk, and I want to "Hulk Smash".
What I don't want is the feeling that I'm being repeatedly sucker-punched by a little demon who is yelling "nyah, nyah, ya missed me! You didn't say Rumpelstiltskin!"
A game that offers lots of choices implies that there are multiple ways to win. It's frustrating to then be given a mission that is in fact just a Rubiks Cube. Only one method will work, the game railroads you into a grind of fail until you stumble upon the only right strategy.
It feels as if the game magically sees where I am on the map at all times and magically pops up units where I am to fight me.
There is a famous war novel entitled "Catch 22" that sums it up: you can get out of the Army if you claim to be insane, but if you want to get out of the Army, that proves you are not insane". This game feels like it has been deliberately designed to be too difficult.
I can understand how that might happen. Programming balanced AI takes talent, time and money. Quicker and easier to have the AI cheat. Why sell more copies of the game and make more money by including a level that will appeal to casual gamers when you can just keep regurgitating the same dog excrement to Gatekeeper Masochists? Why play test the game on normal people, when you can test it in-house on a handful of people who do nothing but play games, people who will inevitably say "It's too easy"?
The gaming industry reportedly generates more money than the movie and music industries combined. I'd think that large of a pie would mean it's worth taking the risk of including less skilled players in your customer base, but evidently not.
Steam says I've invested 590 hours of my life in CoH 2, so you can't be lazy and say "Git Gud". I've sincerely tried. I suppose I might be overlooking something, the scenario setup interface isn't particularly easy to understand.
If there is a plug-and-play mod I could download to play this game at a step below "Conscript" difficulty, I'd like to try again. I enjoyed the original Company of Heroes and that game's expansions. CoH2 really just feels like a rip off, made by D-bags, for D-bags.
The entire 'Total War' series very much has this vibe: deliberately unbalanced, frustrating.
I never play online against humans because I consider PvP to be irredeemably infested with toxic trolls.
I was able to win Case Blue, Convoy, after about ten attempts.
I can't succeed at any other missions.
"General Mud", in particular, appears to be literally impossible.
The game just isn't any fun. Let me explain. My real life is full of failure, frustration and disappointment. I spend money on a game in order to escape those things, not to get more of them. In a game, I want to be the Hulk, and I want to "Hulk Smash".
What I don't want is the feeling that I'm being repeatedly sucker-punched by a little demon who is yelling "nyah, nyah, ya missed me! You didn't say Rumpelstiltskin!"
A game that offers lots of choices implies that there are multiple ways to win. It's frustrating to then be given a mission that is in fact just a Rubiks Cube. Only one method will work, the game railroads you into a grind of fail until you stumble upon the only right strategy.
It feels as if the game magically sees where I am on the map at all times and magically pops up units where I am to fight me.
There is a famous war novel entitled "Catch 22" that sums it up: you can get out of the Army if you claim to be insane, but if you want to get out of the Army, that proves you are not insane". This game feels like it has been deliberately designed to be too difficult.
I can understand how that might happen. Programming balanced AI takes talent, time and money. Quicker and easier to have the AI cheat. Why sell more copies of the game and make more money by including a level that will appeal to casual gamers when you can just keep regurgitating the same dog excrement to Gatekeeper Masochists? Why play test the game on normal people, when you can test it in-house on a handful of people who do nothing but play games, people who will inevitably say "It's too easy"?
The gaming industry reportedly generates more money than the movie and music industries combined. I'd think that large of a pie would mean it's worth taking the risk of including less skilled players in your customer base, but evidently not.
Steam says I've invested 590 hours of my life in CoH 2, so you can't be lazy and say "Git Gud". I've sincerely tried. I suppose I might be overlooking something, the scenario setup interface isn't particularly easy to understand.
If there is a plug-and-play mod I could download to play this game at a step below "Conscript" difficulty, I'd like to try again. I enjoyed the original Company of Heroes and that game's expansions. CoH2 really just feels like a rip off, made by D-bags, for D-bags.
The entire 'Total War' series very much has this vibe: deliberately unbalanced, frustrating.