I doubt it, asking for a Cease & Desist!Is Command & Conquest: War Age a good name for RTS game ?
Why? Is it too close to another name of a game C&C? Just want to make sure it is cool but unique. Any suggestions?I doubt it, asking for a Cease & Desist!
I assume you're aware of EA's Command & Conquer franchise? Your suggestions sound way too close to it imo—but I'm not a lawyerWar Command: Conquer Age
Haha. That is funny. A game that you play as lawyer and the objective is to help developers make sure their game name will not break the copyright law!I think that's rather the idea. Hmmm... Cease & Conquer: Desistance War? Then hope the judge throws the case out rather than deal with the game name/charge name confusion.
A good few of the C&C/RA missions were of the 'takeover and repair this old base' kind, which were fun, but of course funneled your strategy in a particular direction. I generally prefer more freedom re where to start the base—plonk it here and get going, or spend some time to get a better position. Interesting choices, that's what strategy is all about.
I'd like to see larger maps where you can found 2-3 main bases, with resources claimed linked to what the base can produce. So a metal mining base can produce vehicles, a food-rich base soldiers, a uranium deposit = navy, etc.
I'm with that. That's why C&C/RA are my favs of the genre, there's time to think and deploy—at least in single player.
Right, I think that has potential on large maps, especially procedurally generated ones—the tech is probably good enough to do that now, so we could see such a revival of RTS this decade… here's hoping!each different resource will correspond to another type of unit
I'd like to see larger maps where you can found 2-3 main bases, with resources claimed linked to what the base can produce. So a metal mining base can produce vehicles, a food-rich base soldiers, a uranium deposit = navy, etc.
Yes, same idea—resources would add more management and present more choices than a building would. Eg a metal resource can make vehicles or air units, or both if it's a large resource. The type of metal could determine whether basic or advanced units are possible.it's close to capturing/controlling a unit production building on the map