So it's character creation time. You've already jumped ahead and moved the dong slider all the way to the right, and now you are on to less important things, like your overall character size, tall or short, fat or thin. What are your preferences for these? Does it vary depending on the game/type of game? Other thoughts on size related appearances in games?
For me, if it's a shooter, I always make my character as small as possible. I'm sure it probably doesn't help, but any time I think I can make my hitbox smaller, I try to do it.
For games like BG3 where it doesn't matter, I usually just create the western ideal, tall and thin.
Topic inspired by:
www.pcgamer.com
For me, if it's a shooter, I always make my character as small as possible. I'm sure it probably doesn't help, but any time I think I can make my hitbox smaller, I try to do it.
For games like BG3 where it doesn't matter, I usually just create the western ideal, tall and thin.
Topic inspired by:
An innocuous video about how FromSoft protagonists are 5 feet 7 inches tall led to me becoming weirdly fixated about videogame character height this year
That's the long and short of it.
