I have also experienced that bug in honor mode. It happened in a couple places, such as in the Crèche Y'llek, and it made one fight feel less memorable.I did encounter more jank than normal. For example, I had some zombies that wouldn't trigger a combat even after shooting them repeatedly, they just stood there until two of them died and then combat started with the rest of them.
Another bug I encountered more regularly is the one where you have to wait on enemies turn or your summons attack, but that the delay is noticeably longer than usual. Same bug also happened in the Divinity: Original Sin games, so perhaps there is an underlying problem with the Divinity Engine they used to develop these games.
I don't think I have ever seen any statements from Larian Studios about these bugs and most likely they are well aware of them, but know that they can't be fixed and that they happen randomly. I'm obviously speculating here, but it would make sense.
Another theory I have is that it has to do with how large your save file is - an issue well known in similar RPG's. The larger the save file, the more bound you are to get into weird bugs. The only issue I have with this theory is that I don't think it is related to those particular bugs mentioned, because I have experienced the "waiting to long on enemies turns" bug very early in the game also and through different difficulties.
Thankfully none of the bugs have been super annoying or game breaking, so perhaps that is also why Larian Studios has kept it mostly quiet on their end.
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