Baldur's Gate 3 Playthrough Discussion

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Frindis

Dominar of The Hynerian Empire
Moderator
I did encounter more jank than normal. For example, I had some zombies that wouldn't trigger a combat even after shooting them repeatedly, they just stood there until two of them died and then combat started with the rest of them.
I have also experienced that bug in honor mode. It happened in a couple places, such as in the Crèche Y'llek, and it made one fight feel less memorable.

Another bug I encountered more regularly is the one where you have to wait on enemies turn or your summons attack, but that the delay is noticeably longer than usual. Same bug also happened in the Divinity: Original Sin games, so perhaps there is an underlying problem with the Divinity Engine they used to develop these games.

I don't think I have ever seen any statements from Larian Studios about these bugs and most likely they are well aware of them, but know that they can't be fixed and that they happen randomly. I'm obviously speculating here, but it would make sense.

Another theory I have is that it has to do with how large your save file is - an issue well known in similar RPG's. The larger the save file, the more bound you are to get into weird bugs. The only issue I have with this theory is that I don't think it is related to those particular bugs mentioned, because I have experienced the "waiting to long on enemies turns" bug very early in the game also and through different difficulties.

Thankfully none of the bugs have been super annoying or game breaking, so perhaps that is also why Larian Studios has kept it mostly quiet on their end.
 
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Zed Clampet

Community Contributor
I have also experienced that bug in honor mode. It happened in a couple places, such as in the Crèche Y'llek, and it made one fight feel less memorable.

Another bug I encountered more regularly is the one where you have to wait on enemies turn or your summons attack, but that the delay is noticeably longer than usual. Same bug also happened in the Divinity: Original Sin games, so perhaps there is an underlying problem with the Divinity Engine they used to develop these games.

I don't think I have ever seen any statements from Larian Studios about these bugs and most likely they are well aware of them, but know that they can't be fixed and that they happen randomly. I'm obviously speculating here, but it would make sense.

Another theory I have is that it has to do with how large your save file is - an issue well known in similar RPG's. The larger the save file, the more bound you are to get into weird bugs. The only issue I have with this theory is that I don't think it is related to those particular bugs mentioned, because I have experienced the "waiting to long on enemies turns" bug very early in the game also and through different difficulties.

Thankfully none of the bugs have been super annoying or game breaking, so perhaps that is also why Larian Studios has kept it mostly quiet on their end.
None of the bugs we've had have been all that serious. It doesn't bother me they aren't fixing them.
 
I defeated Raphael's nemesis (on accident, I didn't actually know who I was fighting). It took a lot of saving and reloading to find a proper strategy and I still ended with everyone in single digits and a lot of healing potions lighter. In hindsight this would've been a good time to use some of the stronger items I've been hoarding, but I managed.

I still had a short rest left, but I think I'll just go for the long rest immediately. The fights in Act 2 have mostly been a lot tougher than those in Act 1.
 

Zed Clampet

Community Contributor
I realized today that I really wish there were more fights in this game.

So far Act 3 is overwhelming. So many things we need to do.

I forgot to check how many saves we have, but we have a little over 1400 camp supplies.

I brought out our new Druid and made her subclass Earth or whatever it's called. Just want to try a Druid with all those spells.
 

Zloth

Community Contributor
I'll check what we are on tomorrow, but 651 feels godlike.
It would help if the saves either took longer or put an entry into the text window. Saves are so painless that I can't remember if I did them! Better safe than sorry...

I was sorry last night. I went through a minor battle, then went to a shop and bought a new bow for my ranger. Then I decided against it as I'm running low on cash and haven't seen what's what in the city's stores yet so I re-loaded and... and I hadn't saved after the battle. Oh well, it wasn't hard. But it didn't go as well the next time and, for whatever reason, I wasn't given some dialog options. So, I did it again.... and flubbed an easy dialog at the very start. Twice. So, I did it again and it worked out. Eeesh.

I finally took the time to put Jaheira into the party and level her up. I noticed she had a city watch background and knew how to wield a polearm, and I had recently found one that is actually a finesse weapon to go with her 14 dex. I levelled her up to 10, getting the polearm and sentinel feet. And then found out I had sold off the polearm. I knew where, but it wasn't cheap to buy back!

I defeated Raphael's nemesis (on accident, I didn't actually know who I was fighting). It took a lot of saving and reloading to find a proper strategy and I still ended with everyone in single digits and a lot of healing potions lighter.
I did the same. That was a tough battle!
 
Conjure Woodland Being continues being amazing. I had to defend something from several waves of enemies and having a summon that can cast Spike Growth every turn made it a cake walk. That and Shadowheart dashing over the battlefield with Spirit Guardians probably did 80% of the work.

I defeated two more bosses, this time simply by talking to them. The first one was kind of a fluke, I had send Karlach ahead because she has a bonus on initiative and cannot be surprised, but it turns out she was perfect for the job. I did have to use a couple of inspiration points for rerolls, but since I normally only use my main character I had plenty of those.

The second boss required a couple of reloads and I had to switch to Wyll, but he did a great job once I found the right dialogue options.

I've done all of the side quests now and just leveled up to 8, so it's time to head to the Moonrise Tower. Let's see if I can save a couple of the many, many prisoners being held inside.
 
So I headed inside the Moonrise Tower, went down some stairs and was several rounds into a fight when I noticed I didn't see Karlach anywhere. So I click on her portrait and discover she's been stuck at a completely different combat with a bunch of allies.

I tried to see if she could finish that fight and join the rest, but that went horribly. The other fight wasn't going very well either, so I just reloaded a save and had everyone join Karlach in her fight.

This was the first fight where I used Hunger of Hadar and it was amazing. It has a huge area, it blinds enemies so their ranged units can't do anything, it's difficult terrain and it does damage every turn.

Then a few rounds into that fight I realise I haven't seen my imp in a while. So I click on the imp and find out it's still stuck in Shadowfell and it can't activate the exit...
 
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Zed Clampet

Community Contributor
Game does a good job of letting you know when to stop goofing around. No spoilers, but we were sneaking through a building and about to get to where we needed to be when the game broke in with a conversation between a boss and her employees. Not even a quarter of the way through that conversation, and Guido says, "We need to turn around and kill them all," which is exactly what I was thinking.

Struggling a little bit fighting in some of these buildings. The areas are very cramped. No room for AOE attacks. Half the time my elementals, who always go last, get stuck and can't do anything since they can't jump or fly. And some of these enemies are hitting for major damage. And all the while, MY MONK is dominating. I found a cloak that casts Blink at the start of every turn. He was already hard to hit before. Now he's almost impossible to hit. Also, he can both deflect arrows back at the entity that shot them, or if he's out of that action, he can remove 1d10 of damage from them if they were actually going to hit him. He's doing a ton of damage, too. He's getting 5 attacks a turn, including at least one attack that does up to 36 damage. Sometimes he can do that multiple times. And now he can explode people as well and do AOE damage, although there's rarely enough room to avoid hitting our own people.
 
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