@Zed Clampet - eh? You don't need a relic to defeat the general.
We just finished it, and I would definitely say that you do, in fact, really want the relic.
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@Zed Clampet - eh? You don't need a relic to defeat the general.
Are we talking about the same boss? Is this Act 1 or 2?We just finished it, and I would definitely say that you do, in fact, need the relic.
Are we talking about the same boss? Is this Act 1 or 2?
Act 2. I mean, I guess technically you don't need "it", but she helps you kill the general and joins your camp
Wow, I don't think I've seen anyone floating around off the ground!
Oh! You mean HER! Jeesh, don't let her hear you call her a relic. I thought you meant the glowy mace from the end of Act1, or maybe Shadowheart's D12.
Is the game still weirdly janky for anyone else?
Wow, I don't think I've seen anyone floating around off the ground!
Not at all. The only problem I've had is in trying to see what's happening above a character. Even when zoomed all the way out the game typically doesn't let you see the level above you, which can be a pain as the game does feature quite a lot of verticality. It means that I can jump into a building through a hole in the roof, but jumping out again is almost impossible.
After everything people have said about it, I was expecting the game to be near flawless. It definitely isn't that for me. At this point I would classify the game as "buggy". Just had a lot of things go wrong, including things that could have dramatically changed the game, like not getting the option to invite an NPC to join up. That happened to us the other day after the Act 2 finale. Guido just walked off, and I thought 'that didn't seem right' because the conversation seemed to be cut off early, so I talked to the person again and got the option. Same day I also flunked one of the trials because it said I missed a jump when I definitely didn't; later I attacked my own character after having selected a Greater Zombie; and I couldn't use the machine that lets you converse with brains.Is the game still weirdly janky for anyone else?
After everything people have said about it, I was expecting the game to be near flawless. It definitely isn't that for me. At this point I would classify the game as "buggy". Just had a lot of things go wrong, including things that could have dramatically changed the game, like not getting the option to invite an NPC to join up. That happened to us the other day after the Act 2 finale. Guido just walked off, and I thought 'that didn't seem right' because the conversation seemed to be cut off early, so I talked to the person again and got the option. Same day I also flunked one of the trials because it said I missed a jump when I definitely didn't; later I attacked my own character after having selected a Greater Zombie; and I couldn't use the machine that lets you converse with brains.
Pressing O gives you an overhead view, which often helps, but it can still be a big problem.Not at all. The only problem I've had is in trying to see what's happening above a character. Even when zoomed all the way out the game typically doesn't let you see the level above you, which can be a pain as the game does feature quite a lot of verticality. It means that I can jump into a building through a hole in the roof, but jumping out again is almost impossible.
This cracked me up. I didn't read it until now because we had quit right after the Act 2 boss fight. You did this sequence with all the advanced strategery that Guido and I used in Dying Light 2. Every time we made a decision, right afterward we thought, 'Why did we do that?'OK, so I meet my Dream Visitor and she's... taller than I expected. And bald. And kinda mind flayery. I join her in her fight, but then I see who's at stake and immediately decide I want to fight against her, plus I want to bring Lae'Zel, so I finish the fight and make silly choices just to see what happens. The narrator flat out tells me that, if I had freed the trapped guy, he would have killed me.
Pthtthth, stupid narrator. I re-load and go again. Die Dream Visitor! I don't even live long enough to be killed by the trapped guy. As soon as the mind flayer goes down, a cutscene plays and the whole party is changed into mind flayers. A Game Over pops up, and I go to the main menu.
But, just briefly, the game engine shows up again and quickly fades out. Thanks to the Steam recording thing, I managed to get a shot of it as it faded:
(I don't want to put it into the forum screenshots because of spoilers.)
You can see on the right that everyone received condition "Mind Flayer Form." The portraits all changed and a bunch of new powers showed up. Zloth still has his "hunter's mark" concentration going, though! The whole party has been teleported to a new place, probably in the Elder Brain.