Baldur's Gate 3 Playthrough Discussion

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Zed Clampet

Community Contributor
Bard is absolutely not useless and you can consider them a jack of all trades with some incredible good party buffs.
I was wanting to try them out and see how they are. In my solo game as soon as I come across one (and don't kill her) then I'll give her a try. In general, though, maybe my tactical strategy is still coming around, but I need to kill stuff as fast as possible, and if the bard doesn't really contribute to that philosophy, as the rogue doesn't, then I'll have to get rid of them.

There is plenty of strategy in my strategy, but it doesn't call for a lot of sneaking and singing. But I'm not playing on the highest difficulty. If I did that, I might have to adapt a bit.
Potion of hill giant strength helps my monk a LOT. It just needs some hill giant fingernails. I need to make friends with a hill giant tribe and make sure they get a lot of calcium.

The 9th level Ki Resonance thing is great! You hit them with it and, whenever you like, you can make them explode for 3-18 damage in a 5m radius. Dex save to half damage. Doesn't sound like a whole lot, but there's a trick: if you set up 2+ enemies, the explosion from one will set off the other. It reminds me a little of Dragon Age's "Walking Bomb" spell, but it has still another bonus: it doesn't hurt your party!
So far I've managed to keep fairly stocked with that potion from being frugal with it and just finding them around. Wouldn't mind having a lot more of them, though. I was out of health potions for a long time, but the place we are at now seems to restock them.
 
Yeah, the whole healing dynamic has really changed a lot. I guess all those decades of nobody wanting to play the healer finally made them decide to just dump them.

OH FOR.... OK, so I've been wondering how to make various potions, elixirs, and whatnot. I've found quite a few recipes but even more have been missing. When I grab various plants and monster bits, I get the recipe for how to combine 3 of them into an ingrediant that can be used for alchemy. What I didn't know is that the recipes for the second step don't need to be found. All you have to do is make the salt, ash, or whatever ingredient it is the raw materials makes and POOF! You know the recipe for the potion/elixir/oil. I just combined the 123 ingredients and had 24 recipes unlock!! Eeeeeesh. Wait, what the frak is tadpole elixir??

Anyway, I highly recommend hitting that 'extract all ingredients' button often.

That's good to know. I have a ton of ingredients, but when I recently checked what I could make with them I only had a couple of recipes and not enough to make any useful ones.

Also, are you supposed to be able to copy scrolls into your spellbook or something?

Only wizards have spellbooks and can thus copy scrolls.
 

Frindis

Dominar of The Hynerian Empire
Moderator
The 9th level Ki Resonance thing is great! You hit them with it and, whenever you like, you can make them explode for 3-18 damage in a 5m radius. Dex save to half damage. Doesn't sound like a whole lot, but there's a trick: if you set up 2+ enemies, the explosion from one will set off the other. It reminds me a little of Dragon Age's "Walking Bomb" spell, but it has still another bonus: it doesn't hurt your party!
I need to try a monk soon, that 9th level KI sound a lot of fun!
I was wanting to try them out and see how they are. In my solo game as soon as I come across one (and don't kill her) then I'll give her a try. In general, though, maybe my tactical strategy is still coming around, but I need to kill stuff as fast as possible, and if the bard doesn't really contribute to that philosophy, as the rogue doesn't, then I'll have to get rid of them.

There is plenty of strategy in my strategy, but it doesn't call for a lot of sneaking and singing. But I'm not playing on the highest difficulty. If I did that, I might have to adapt a bit.
Ahh, I see. Then it will depend more on the bard. With the exception of the buffs I mentioned, a bard is also pretty good for crowd control, so that will be of help in focusing the damage for your other damage dealers.
 
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Zed Clampet

Community Contributor
I need to try a monk soon, that 9th level KI sound a lot of fun!

Ahh, I see. Then it will depend more on the bard. With the exception of the buffs I mentioned, a bard is also pretty good for crowd control, so that will be of help in focusing the damage for your other damage dealers.
Ignore the "(and don't kill her)". I just found out about The Dark Urge, and that Guido is playing him.
 
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Zloth

Community Contributor
I'm right at the last battle for act two. Oh my. It seemed so easy at first...

So, you finish off the big bad guy and he decides to kill himself by jumping into a pit. You don't stop him because... uhhh... he's really heavy and his armor is so gaudy that nobody wants to wear it? Whatever the case, he falls and something in the chasm gets very angry, comes out, and attacks you. A big something that looks like somebody welded a collection of giant skeletons together. 390hp, 20AC, resists piercing and slashing (and even bludgeon if it isn't magic), hits like a wide brick, radiates an aura of cold, and so on. It also can make 3 of those skeleton incubator things per round anywhere on a big map. If it wants, it can "eat" one of the skeletons to heal itself for quite a bit of damage.

So, my main archer has a70% chance to hit and just does around 5 damage. Karlach as a monk can hit it pretty good, if she manages to hit. Dame Aylin just hits for 4 or 5 damage. Wyl should do OK damage if he manages to hit. Shadowheart, using her radiant artifact mace, only has a 45% chance to hit and only does 5-9'ish damage. My first try really wasn't even close.

There's a thing, though: it's completely immobile. Most of its attacks are melee, too, if you don't count the skeleton things. Also, Dame Aylin is immortal. Maybe I could run around, killing every skeleton incubator that pops up, and plopping it with weak arrow attacks when I get extra time while Aylin slowly whittles it down? Cloudkill would work awesome except the boss is totally immune to poison. Maybe I've got similar, though.

P.S. The cutscene engine was having issues last night. Some of the scenes' animations would play several seconds ahead of the voice acting. When I tried to go to the final room, the cutscene wouldn't kick in at all. I had to quit the game and restart to get it to work.
 

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