April 2025 PCG Article Discussion

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ZedClampet

Community Contributor

View: https://www.youtube.com/watch?v=YyWcrDKg9hA


I have no idea, but it appears to maybe be an RPG with cat permadeath.

Edit: I just remembered the article said it had a Steam page, so here's the main part of that:

About This Game​

An endless Cat Breeding RPG!

From the creator of The Binding of Isaac, Super Meat Boy and The End is Nigh comes... Mewgenics!



Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!



Features:

  • 200+ of hours of gameplay!
  • 6+ classes, each with 50+ unique abilities to draft from!
  • 800+ of unique items!
  • hoard 100s of pieces of enchanted furniture!
  • level up your house to make room for more cats!
  • 200+ enemies and bosses that will upset your mom!
  • tons of unique NPCs with quests that will make you gasp!
  • poop!
 
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Zloth

Community Contributor
Some oldies after reviewing the stacks...

March 2014 edition, Greatest Games of 2014 (previews of the hottest prospects for the year). Number 1 was Star Citizen.

"The plan remains to have an alpha version of the whole thing ready by the end of 2014, and by the middle of 2015, Roberts thinks Star Citizen will be ready for the public. If the dreams of all those anxious ship owners come true, it will only be the beginning." -- Tyler Wilde

Well, it was the beginning all right, but not the beginning of the dreams coming true! (There's also a preview of Witcher 3 and Dragon Age: Inquisition.)

-----------------------

Issue 150 (here in the USA), July 2006, has all sorts of interesting stuff!

1995 Game of the Year: Warcraft 2: Tides of Darkness
1996: Civ 2
1997: Jedi Knight: Dark Forces 2
1998: Half Life
1999: Homeworld
2000: Deus Ex
2001: Ghost Recon
2002: Battlefield 1942
2003: Knights of the Old Republic
2004: Half Life 2
2005: Battlefield 2

There's a section called "We take it back!". One of them was for Team Fortress 2
"Half-LIfe: Team Fortress 2 - first preview of the game that will change multi-player shooters forever!" (January 1999)

Hey, it could still happen...
I just checked the concurrent player stats. It's still at #20, so it looks to me like it did happen! Perhaps they would like to un-take-back? (But Stevie Case still didn't become one of the gamer gods.)
 

ZedClampet

Community Contributor
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ZedClampet

Community Contributor
I'm pretty sure your wife isn't underage though, so I'm not sure how that is relevant to age-restricted content. Unless you think your wife is too old to be recommended videos like that...

Really? Explain to me how they know my wife's age? They have no idea how old my wife is. She doesn't even have a Google account, much less a YouTube one, and the video didn't give the age restricted warning. The video isn't restricted at all because it's considered health education. Get it now?
 
Really? Explain to me how they know my wife's age? They have no idea how old my wife is. She doesn't even have a Google account, much less a YouTube one, and the video didn't give the age restricted warning. The video isn't restricted at all because it's considered health education. Get it now?

I get how it was relevant then. Though personally I don't see why breastfeeding instructions should have to be age-restricted.

Youtube doesn't know anything.

Sorry, I did not intend to upset you.
 
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I just checked the concurrent player stats. It's still at #20, so it looks to me like it did happen! Perhaps they would like to un-take-back? (But Stevie Case still didn't become one of the gamer gods.)

I still kind of regret tossing out all my old PCG's 20 years ago. But I somehow managed to refind my very first one I bought (Think it was March 96) after losing that one for 20-years and I did rebuy one (Think that was Dec 96 or 97), otherwise, I occasionally flip through them on RetroMags,

Remember when TF2 was supposed to be a realistic multiplayer shooter? Something akin to what we think of as Battlefield today.

Also, Vanity Fair had an article about Stevie Case a couple of years ago, I thought it was pretty interesting and lent a lot of context to a time I remember from my teen years.

Edit: Sorry, here's an archive of that link. Forgot it was paywall
 
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Any news on new patches are always welcomed but i honestly have to say this game runs rather good for me. Ive had less crashes with this game than Avowed (not that Avowed didnt have its problems with optimization). I wouldnt say its an "awful" port at all tbh unless im missing something.

The score on steam is at mixed and its mostly because of its performance issues and its sad because ive experienced rather little. I know i have a good system, but ive seen people with better systems refunding the game because it doesn't run good in 4k, where ive played it comfortably for me (50-80fps depending on settings).

As for certain ways your character interacts in the game and during combat thats another story, i dont think that stuff affects the performance of the game, ie i dont have bad/dropped frame rates.

Still, rather play this over AC Shadows. Denuvo-infused games run worse than they would inherently even if it runs fine enough.
 
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ZedClampet

Community Contributor

Hey, don't give up yet. I've got a screenwriter and movie director in my Steam friends list. She can probably fix this right up. Unfortunately, I only know her by her Steam handle of "jmjtx" and she hasn't logged into her Steam account in 3013 days. She's bound to show back up eventually.

(she friended me after I reviewed her movie during the 10 minutes Steam was selling movies)

Speaking of Steam movies, it was great at the beginning when there were nothing but weird indie movies (like my great friend jmjtx made*), but then they let the big studios flood the whole thing with their entire back catalogues, and it completely drowned out the interesting movies. You couldn't even find them at all.

*No, she's not my great friend, but I have an actual friend from high school who works in the movie industry, and he's always on Facebook saying things like, "My great friend Scarlett Johannson..."

As long as he keeps emptying the garbage can in her trailer...just kidding, he owns a make-up business.
 

So... where in the process of buying a game is it stated its just a rental?
Why buy any games if they can just take them off you later?
Renting a Ubisoft game for anything over $1 is questionable now, and yet they "sell" the rental files to people and expect us to pay them full price


Glad last Ubisoft game I bought was on PS3, so over 15 years ago. At least I don't care now if I only rented it, as I think 15 years is a reasonable trade.
 

Frindis

Dominar of The Hynerian Empire
Moderator
There should have been an offline mode—that's my two cents. Supposedly, the offline mode is already in the game files somewhere; it's just never been used. I'm perfectly fine with them terminating the online service, but you didn't pay just for the online service—you paid for a game too. So, either they refund people their money, or they create an offline version. That would be a reasonable solution where everyone wins.

This is probably why games like GTA V or Forza Horizon have both offline and online versions. It ensures companies avoid these unnecessary legal disputes, which bring no positive outcomes while losing money for shareholders and agitating consumers.
 
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Ubisoft can kick rocks. I also don't think I've bought an Ubi game since HoMM6 (Sorry, MMH6, with their stupid rename. Eat **** Ubisoft) and I've since stopped playing it because they've never fixed their crap Cloud Save stuff with uPlay. More than once both my wife and I have had our saves overwritten, so we just stopped playing it and went back to the original games.


Hard to fully understand what the Exec is trying to say, but I get the gist and I agree. It used to be pretty differentiated, but these days, I'd be hard pressed to tell the difference between a PS5 and a high end gaming PC and I think even a 20% difference in ray tracing, as he puts it, is an overstatement.

Reminds me of a video I watched recently

View: https://www.youtube.com/watch?v=ihz4XC1k_Ag


In all my years PC gaming, I've never owned a cutting edge PC, always midrange. Even in my 20's when I was working, had plenty of money, no kids, lots of time, buying the highest end components seemed like a waste.
 
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Hard to fully understand what the Exec is trying to say, but I get the gist and I agree. It used to be pretty differentiated, but these days, I'd be hard pressed to tell the difference between a PS5 and a high end gaming PC and I think even a 20% difference in ray tracing, as he puts it, is an overstatement.

In all my years PC gaming, I've never owned a cutting edge PC, always midrange. Even in my 20's when I was working, had plenty of money, no kids, lots of time, buying the highest end components seemed like a waste.

Personally, once I'm playing a game, I don't really care that much how it looks. I've been forced to play most games on low-medium graphics settings for the last 8 years or so, but I've never felt like I was really missing out on anything.
 
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Hard to fully understand what the Exec is trying to say, but I get the gist and I agree. It used to be pretty differentiated, but these days, I'd be hard pressed to tell the difference between a PS5 and a high end gaming PC and I think even a 20% difference in ray tracing, as he puts it, is an overstatement.
now, this is a difficult comparison as there is no such thing as a standard high end gaming PC.

I am sure there is likely a difference between the performance of a PC with a 9800x3d and 5090 compared to a PS5 in the same game and with similar settings... The 5090 is just better at everything, including Ray Tracing

But if the comparison is using an AMD GPU then it is way closer as PS5 is based on an AMD GPU.

I am not going to agree that AMD and Nvidia are equal when it comes to RT as that would be wrong.

In all my years PC gaming, I've never owned a cutting edge PC, always midrange. Even in my 20's when I was working, had plenty of money, no kids, lots of time, buying the highest end components seemed like a waste.
Cutting edge just means you bleed more, you leading the charge and the smarter ones behind are learning from your mistakes. I can't justify paying for the best when next best is usually good enough. For a long time that worked fine for Nvidia GPU but they caught on and now the 2nd best is half as good as the best. Same thing goes for CPU and yet this time I almost went for it... After 6 PC you start to wonder what the best is really like :)
 
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So... where in the process of buying a game is it stated its just a rental?
Why buy any games if they can just take them off you later?
Renting a Ubisoft game for anything over $1 is questionable now, and yet they "sell" the rental files to people and expect us to pay them full price


Glad last Ubisoft game I bought was on PS3, so over 15 years ago. At least I don't care now if I only rented it, as I think 15 years is a reasonable trade.

There should have been an offline mode—that's my two cents. Supposedly, the offline mode is already in the game files somewhere; it's just never been used. I'm perfectly fine with them terminating the online service, but you didn't pay just for the online service—you paid for a game too. So, either they refund people their money, or they create an offline version. That would be a reasonable solution where everyone wins.

This is probably why games like GTA V or Forza Horizon have both offline and online versions. It ensures companies avoid these unnecessary legal disputes, which bring no positive outcomes while losing money for shareholders and agitating consumers.


The thing is, most of the time the license thing doesn't mean anything. As long as i can play the game, i am more then happy to NOT own the license or own the game. But when you exercise this legal loophole as an excuse to dismantle or remove access something i bought, its BS.

AAA designed always on, always connect services (even when they are SP offline elements), designed the back end coding to work like this and unnecessarily so. I know its for Copyright etc, but its also lazy and poor programming to not be able to remove those elements. Even now i don't really see why the crew couldn't be updated to work without whatever the hell prevents it from running.

As others have pointed, why would it matter what we do with the content when they deem there's no money managing/hosting it? it falls into spite and greed. if they can't make all the money they'll see to it that no one can. Its a scorched earth policy.

Sure its not going to be easy or 100% clean solution for every game to make games playable offline, hell i just care for SP elements to survive or just allow me to run multiplayer maps in SP.

But the gaming industry inflicted this on themselves. They took up the burden and i don't believe that a multibillion dollar industry can't come up with a solution. I have one: don't do it. Allow users to download and play offline away from their gaming clients. Allow community support and hosting.

if the industry refuses to help, then there's only one alternative: Piracy. We don't want that, but frankly they're the only ones who have a chance of preserving our gaming history and culture. The industry certainly doesn't care and in fact actively attempt to strangle all attempts. nintendo i'm looking at you.

As always, if you haven't done so yet, help support the stopkillinggames.com team. put the thumb screws on the industry to be more responsible.
 
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Piracy isn't the answer as they are removing the servers that the games run on. Stealing game still doesn't let you play it. Online only is their way to stop people playing games for years after. Also a good way to make people keep paying.
There should have been an offline mode—that's my two cents

Offline single player modes are not good for continued sales... if the game has a shop in it, who is going to buy all the cosmetics if no one else can see them in game? A small percentage, but if you can pair people up efficiently you can make sure those who haven't bought anything can be paired with someone who has bought heaps.

That is why many games that traditionally had a single player offline mode are now online only... and in Diablo 4's case, always multiplayer to make people see all the things they could buy on a store constantly.

I totally wish we could go back to a time where all the best looking gear was in the game. You just had to be good enough to get it, not rich enough to just buy it off a store. Unless store is a reputation vendor in game.
In the past you used to play the game to get the items, now days the games are just advertisements for what is on the store.
 
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Zloth

Community Contributor
Wait a minute... since when do Tomb Raider games care about their scripts?? In the reboot, the second one was the only game with a passable story. Plenty of the older games had weak and/or barebones scripts - just enough to give you an excuse to go to another nation with all new texture mappings.


PvE is non-competitive? That speaks to something that's different about me. NO game is really single player to me. It's more like playing Dungeons & Dragons with me as the player and the company that made the game as the dungeon master. When I face a monster or some other challenge in a game, it's similar to the DM putting a challenge in front of me. It isn't me vs. somebody else, or even me vs. the company, but it is me vs. the company's expectations. It sure feels competitive.
 

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