Alex Battaglia of DF just put out what looks to me like a good manifesto for ports from console to PC.
"2022 was a dire year for the quality of PC ports"
View: https://www.youtube.com/watch?v=Kr7RGkFuPdQ
Time stamps if you want to jump around:
0:00 - Intro
1:00 - No shader compilation stutter
2:57 - Include visually responsive graphical options
4:52 - Include convention driven menu navigation
5:44 - Do not overly nest graphical menus
6:58 - Include refresh rate and resolution as separate options
8:10 - Include a field of view option
8:42 - Include a variable aspect ratio and variable framerate
9:43 - Include 1/2, 1/3 and 1/4 VSync options
10:47 - Include multiple quality levels for heavy effects like ray tracing
12:26 - Include dynamic resolution if it is also used on console
13:15 - Include HDR and surround sound if consoles have it
13:38 - Include console settings
14:30 - Include all vendor variants of image reconstruction (DLSS, FSR, XESS)
15:15 - Outro
"2022 was a dire year for the quality of PC ports"
Time stamps if you want to jump around:
0:00 - Intro
1:00 - No shader compilation stutter
2:57 - Include visually responsive graphical options
4:52 - Include convention driven menu navigation
5:44 - Do not overly nest graphical menus
6:58 - Include refresh rate and resolution as separate options
8:10 - Include a field of view option
8:42 - Include a variable aspect ratio and variable framerate
9:43 - Include 1/2, 1/3 and 1/4 VSync options
10:47 - Include multiple quality levels for heavy effects like ray tracing
12:26 - Include dynamic resolution if it is also used on console
13:15 - Include HDR and surround sound if consoles have it
13:38 - Include console settings
14:30 - Include all vendor variants of image reconstruction (DLSS, FSR, XESS)
15:15 - Outro
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