Recent content by icecoldduke

  1. icecoldduke

    Doom 3 DirectX Raytracing

    Hey, Here's my initial work on getting Doom 3 working with DirectX Raytracing. Everything is raytraced, the lighting, shadows, reflections, AO, etc. All of the backend rendering code is removed. All of the OpenGL code was removed, everything is rendering through the DirectX Raytracing API...
  2. icecoldduke

    Quake 1 - DirectX Raytracing

    Alpha 4: 4.0 Fixed a bug with reflections Added vertex normal based lighting. Changed attenuation to match qlight. 3.7 Fixed vertical line issue.
  3. icecoldduke

    Quake 1 - DirectX Raytracing

    I ran some performance metrics. I recorded a demo, played it back on a 3080, 2080 and 2060 to show performance. View: https://www.youtube.com/watch?v=-PWATWjF07o
  4. icecoldduke

    Quake 1 - DirectX Raytracing

    I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original...