I once read this nice article about BOSS-BATTLES, where a guy claimed they are in fact nothing more than a relic from 80s-Arcade-Machine-Era, being more or less "useless" these days with most video-games and how some of them actually broke his overall experience with certain games, let alone that "fear" kicking in whenever he was about to return to the same BOSS-BATTLE over and over again for days or even longer, just to lose again and again. This guy was speaking my mind!...at least to some point.
I always hated those "traditional" BOSS-BATTLES certain devs obviously think are still a mandatory thing EVERY "traditional" video-game has to have, yet they mostly do nothing else than breaking the flow of an otherwise nice game along with artificially stretching the playing time for several more hours...hours of sweat, pain and anger not really worth the experience in certain cases, in my opinion.
Now you probably think i´d hate games like DARK SOULS, SEKIRO (...uhm..well..i already gave up when i encountered that &/§#*% Madame-Butterfly-*****, but it´s still a lovely game!), ELDEN RING, TITAN SOULS or other similiar titles, but that´s not the case at all.
What i mostly hate is the sheer STUPIDITY of certain devs and how they can **** up an overall-experience by making certain BOSS-ENCOUNTERS more a pain in the ass rather than something i would call a "nice" experience. That starts with forcing you through a more or less useless level or area already being hard enough, you have to repeat everytime before you´re about to fight a boss, or the classic...watching an unskippable 1-minute cutscene everytime before the battle starts.
Now happily i just mentioned the worst things, which aren´t happening too often. Now what is happening on a more frequent occiason, are BOSS-BATTLES being a little "too hard" compared to the rest of the game, what results in "breaking the flow" of a game to a point where i am often close to just de-installing that crap and moving onto the next of those hundreds of titles i haven´t played yet.
That latter thing was a "slight" problem with STAR WARS JEDI: THE FALLEN ORDER in my opinion! I was enjoying the game on JEDI GRAND MASTER difficulty-level, but the BOSS-BATTLES on this level were a real pain in the ass to me, it took me far too long for each battle and i didn´t had in mind to spend months on the same game only because of its BOSS-BATTLES!
BUT...happily SWJ:FO had the option to CHANGE DIFFICULTY-LEVEL IN-GAME! A feature i actually don´t feel too welcome, but with this title it saved my life...or better say...it saved my time with having fun, otherwise i would have just gave up on it. So whenever a boss-battle was at hand, i switched back to JEDI-MASTER difficulty, just to get back to JEDI GRAND-MASTER difficulty as soon i killed off whatever son of a boss-***** i had to take on.
And well no! I am not someone who plays games on NORMAL let alone EASY difficulty, I in fact tend to start most games on the heaviest mode (except RTS-Games).
Now if I have no problem with the game on EXTREMELY-BUTT-UGLY-TERRIBLY-MEGA-HARD difficulty but keep struggling with BOSS-BATTLES, then in my opinion devs ****** up with them, as in my opinion, BOSS-BATTLES shouldn´t be so hard that they easily tend to break the flow of a game with making gamers struggle with one and the same boss for several hours, days or weeks.
I always hated those "traditional" BOSS-BATTLES certain devs obviously think are still a mandatory thing EVERY "traditional" video-game has to have, yet they mostly do nothing else than breaking the flow of an otherwise nice game along with artificially stretching the playing time for several more hours...hours of sweat, pain and anger not really worth the experience in certain cases, in my opinion.
Now you probably think i´d hate games like DARK SOULS, SEKIRO (...uhm..well..i already gave up when i encountered that &/§#*% Madame-Butterfly-*****, but it´s still a lovely game!), ELDEN RING, TITAN SOULS or other similiar titles, but that´s not the case at all.
What i mostly hate is the sheer STUPIDITY of certain devs and how they can **** up an overall-experience by making certain BOSS-ENCOUNTERS more a pain in the ass rather than something i would call a "nice" experience. That starts with forcing you through a more or less useless level or area already being hard enough, you have to repeat everytime before you´re about to fight a boss, or the classic...watching an unskippable 1-minute cutscene everytime before the battle starts.
Now happily i just mentioned the worst things, which aren´t happening too often. Now what is happening on a more frequent occiason, are BOSS-BATTLES being a little "too hard" compared to the rest of the game, what results in "breaking the flow" of a game to a point where i am often close to just de-installing that crap and moving onto the next of those hundreds of titles i haven´t played yet.
That latter thing was a "slight" problem with STAR WARS JEDI: THE FALLEN ORDER in my opinion! I was enjoying the game on JEDI GRAND MASTER difficulty-level, but the BOSS-BATTLES on this level were a real pain in the ass to me, it took me far too long for each battle and i didn´t had in mind to spend months on the same game only because of its BOSS-BATTLES!
BUT...happily SWJ:FO had the option to CHANGE DIFFICULTY-LEVEL IN-GAME! A feature i actually don´t feel too welcome, but with this title it saved my life...or better say...it saved my time with having fun, otherwise i would have just gave up on it. So whenever a boss-battle was at hand, i switched back to JEDI-MASTER difficulty, just to get back to JEDI GRAND-MASTER difficulty as soon i killed off whatever son of a boss-***** i had to take on.
And well no! I am not someone who plays games on NORMAL let alone EASY difficulty, I in fact tend to start most games on the heaviest mode (except RTS-Games).
Now if I have no problem with the game on EXTREMELY-BUTT-UGLY-TERRIBLY-MEGA-HARD difficulty but keep struggling with BOSS-BATTLES, then in my opinion devs ****** up with them, as in my opinion, BOSS-BATTLES shouldn´t be so hard that they easily tend to break the flow of a game with making gamers struggle with one and the same boss for several hours, days or weeks.