As the owner of a AAA game company with no permanent employees (after closing down Ubisoft), you have to decide what to do about Kismabooty's new laws. This is an important market for your company, as 3 of the 5 total sales of your first game were purchased there. Your second game is getting ready to ship, but you would be running afoul of the new Kismabooty law which states that blue must be Pantone 19-4052 in honor of the Holy Loincloth that the prophet Bigolbooty wore when he slayed the two headed chameleon (which tried to become invisible by changing colors to match the Holy Loincloth, but only managed Pantone 801 c, ever since 19-4052 has been considered a sacred color).
Okay, you can ignore that if you want (I should have said that first
) The real situation is that there are various laws going into effect around the world that are impacting the entire world. UK has its Online Safety Act which is so far reaching that the PMs on this site had to be turned off. What's even worse, as far as compliance goes, is that many of the 50 US states have either enacted their own laws or are currently considering it. so currently the UK has 1 law people have to worry about while the US has 25.
We, regardless of where we live, may have to endure abiding by every single law no matter where it was enacted.
This is the way games work. If Australia declares that a game is too adult, the whole world gets to enjoy the edits, not just Australia. If the UK thinks PMs are dangerous, then the whole world stands to lose them. There are other alternatives to strict compliance, of course. After the first wave of US states started requiring age verification for adult sites, the sites simply blocked those states (Even sites that have adopted the age-verification method required by the UK are not available in the US since the laws dictate different things)
Just a few of the common problems with these laws:
1) Very serious privacy concerns. The adult industry is not overly trustworthy. But what if someone started an adult site and asked residents of the UK to enter their credit card number to verify their age? What if that site was just a scam? What if they asked for more info and stole identities. One thing to remember is that many people fall for cybersecurity scams no matter how ridiculous they seem.
2) In some cases the whole world has to live under your laws.
3) Pushing people into risky or even illegal behavior. We know this is a result of prohibition. As an example of risky behavior, just a few days after the UK law went into effect, already 70,000 residents had started using the dark web. 99 percent of the dark web is completely innocuous, but that doesn't include the part that has adult material.
4) VPNs. There are a lot of sites that are blocking people using VPNs, so there are two problems here. Legitimate VPN users are being hassled, and if they aren't then your age verification system is broken.
5) Cause an untenable compliance situation with businesses who have to juggle all the laws at once.
So what are your suggestions for how game developers, game sellers and others should handle this? Does it matter what type of product it is?
Okay, you can ignore that if you want (I should have said that first
We, regardless of where we live, may have to endure abiding by every single law no matter where it was enacted.
This is the way games work. If Australia declares that a game is too adult, the whole world gets to enjoy the edits, not just Australia. If the UK thinks PMs are dangerous, then the whole world stands to lose them. There are other alternatives to strict compliance, of course. After the first wave of US states started requiring age verification for adult sites, the sites simply blocked those states (Even sites that have adopted the age-verification method required by the UK are not available in the US since the laws dictate different things)
Just a few of the common problems with these laws:
1) Very serious privacy concerns. The adult industry is not overly trustworthy. But what if someone started an adult site and asked residents of the UK to enter their credit card number to verify their age? What if that site was just a scam? What if they asked for more info and stole identities. One thing to remember is that many people fall for cybersecurity scams no matter how ridiculous they seem.
2) In some cases the whole world has to live under your laws.
3) Pushing people into risky or even illegal behavior. We know this is a result of prohibition. As an example of risky behavior, just a few days after the UK law went into effect, already 70,000 residents had started using the dark web. 99 percent of the dark web is completely innocuous, but that doesn't include the part that has adult material.
4) VPNs. There are a lot of sites that are blocking people using VPNs, so there are two problems here. Legitimate VPN users are being hassled, and if they aren't then your age verification system is broken.
5) Cause an untenable compliance situation with businesses who have to juggle all the laws at once.
So what are your suggestions for how game developers, game sellers and others should handle this? Does it matter what type of product it is?