This is something about gamedom which has never made any kind of sense to me.
When a game first shows up, it's in a pretty weak state. Many of them have issues with quests breaking in odd circumstances, hardware configurations confusing the game, balance problems, and so on. Unless the game has been in early access, there won't be any guides out there to help you through the game (and, if it has been, you have to be careful to get a recent guide or risk bad info). There probably won't be any mods for the game yet and, as the game is likely to get patched, mods that do show up have an increased chance of mangling your game down the line. Some developers even add new content as the game goes along. Wait for a year and there's plenty of guides, mods, patches, and extra content.
So a game is actually worth more a year later, isn't it? Yet, a year later, you can get the game for quite a bit cheaper. That's a classic deflation situation that's supposed to result in customers not buying the product. So why isn't it? Is there some value to buying a game early that I'm not seeing??
I've heard a few claims over the years. Some say they will play the game multiple times. That may be true for the ones saying it but only something like one in four players actually finish games even one time, never mind twice so that can't be what's driving this. Others will say they want to support the developer. I can see that for independents that are barely making payroll every month but CDProjekt!?
When a game first shows up, it's in a pretty weak state. Many of them have issues with quests breaking in odd circumstances, hardware configurations confusing the game, balance problems, and so on. Unless the game has been in early access, there won't be any guides out there to help you through the game (and, if it has been, you have to be careful to get a recent guide or risk bad info). There probably won't be any mods for the game yet and, as the game is likely to get patched, mods that do show up have an increased chance of mangling your game down the line. Some developers even add new content as the game goes along. Wait for a year and there's plenty of guides, mods, patches, and extra content.
So a game is actually worth more a year later, isn't it? Yet, a year later, you can get the game for quite a bit cheaper. That's a classic deflation situation that's supposed to result in customers not buying the product. So why isn't it? Is there some value to buying a game early that I'm not seeing??
I've heard a few claims over the years. Some say they will play the game multiple times. That may be true for the ones saying it but only something like one in four players actually finish games even one time, never mind twice so that can't be what's driving this. Others will say they want to support the developer. I can see that for independents that are barely making payroll every month but CDProjekt!?