Which game would be the best for the mod like that?

So, for few years I am creating my game: https://adeptus7.itch.io/dominion Dark Lord Simulator. It was mainly inspired by the That Which Sleeps fiasco - some of You maybe remember it. In this game, player is destroying/conquering the fantasy world, mostly by indirect actions, like intrigues, establishing cults, blackmailing, assasinating and corrupting character, raiding (later part of the game can be direct war). There are plenty story rich events during the game.

Problem is that game is mostly text-based. I am very bad in anything which is not written word, I had pathetic spatial reasoning, "graphical" imagination etc. So I think that for the game to be developed furher, I should use "engine" of some established strategy game (I am not planning to sell it anyway). Which game would You think would be the best suited for such mod/custom campaign?
 
So, for few years I am creating my game: https://adeptus7.itch.io/dominion Dark Lord Simulator. It was mainly inspired by the That Which Sleeps fiasco - some of You maybe remember it. In this game, player is destroying/conquering the fantasy world, mostly by indirect actions, like intrigues, establishing cults, blackmailing, assasinating and corrupting character, raiding (later part of the game can be direct war). There are plenty story rich events during the game.

Problem is that game is mostly text-based. I am very bad in anything which is not written word, I had pathetic spatial reasoning, "graphical" imagination etc. So I think that for the game to be developed furher, I should use "engine" of some established strategy game (I am not planning to sell it anyway). Which game would You think would be the best suited for such mod/custom campaign?
A couple of things you could do. Unity store is famous for having templates for tons of different types of games, and those, along with potentially helping to get the code right quickly, will have a lot of assets in them. Both the Unity store and the Unreal Fab have free assets. And, of course, if you are just making this for yourself, I don't see any reason why you wouldn't use AI to create assets. If you have a PC with a relatively recent GPU, there are some great programs to make art and 3d models, and I think Unity has one built in. Not sure about Unreal. In fact, you aren't laying off any artists, so I don't think you should be afraid to use AI period. And given the current climate, you are going to be accused of using it regardless.

I don't know anything at all about Godot, but it's probably worth checking out. Could have some free assets there, I'm guessing.
 
A couple of things you could do. Unity store is famous for having templates for tons of different types of games, and those, along with potentially helping to get the code right quickly, will have a lot of assets in them. Both the Unity store and the Unreal Fab have free assets. And, of course, if you are just making this for yourself, I don't see any reason why you wouldn't use AI to create assets. If you have a PC with a relatively recent GPU, there are some great programs to make art and 3d models, and I think Unity has one built in. Not sure about Unreal. In fact, you aren't laying off any artists, so I don't think you should be afraid to use AI period. And given the current climate, you are going to be accused of using it regardless.

I don't know anything at all about Godot, but it's probably worth checking out. Could have some free assets there, I'm guessing.
thanks, however, I was thinking about something a bit less ambitious, like making a mod for already existing game.
 

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