Question What's you're favorite location in horror games?

What's your favorite setting/area for a horror game?

  • Hospital

    Votes: 0 0.0%
  • Graveyard

    Votes: 0 0.0%
  • Mansion

    Votes: 1 16.7%
  • Amusement Park

    Votes: 1 16.7%
  • School

    Votes: 0 0.0%
  • Underwater

    Votes: 0 0.0%
  • Asylum

    Votes: 1 16.7%
  • Prison

    Votes: 0 0.0%
  • Swamp/Forest

    Votes: 0 0.0%
  • Other

    Votes: 3 50.0%

  • Total voters
    6
Vote and share your favorites. The poll has a limit, so I couldn't include some other places like sewer, dungeon, cave, factory, abandoned city block, church, etc.

Mine is definitely an amusement park. They're kinda off in general, even in the middle of a nice day. When it gets darker and empty it's even more off.

My favorite amusement park from a horror game is Atlantic Island Park in the Secret World MMO. Lakeside Amusement Park from Silent Hill 3 is a very close second.

And while maybe not specifically a horror game, the Address Unknown level from Max Payne 2 was freaky enough to be almost horror.
 
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When it comes to horror locations, i like places that has a juxtaposition (a non likely horror location filled with horror makes things scarier) or has the most potential for nice lighting and ideas.

personally i would like to say the city with so much variation, for the lighting, set pieces etc. But that encapsulates all of the above. So its a bit like i'm cheating. So i'll compromise and say Shopping Mall, but it really depends on the type of horror., but i detest bare concrete or brutalist architecture as its boring.
 
When it comes to horror locations, i like places that has a juxtaposition (a non likely horror location filled with horror makes things scarier) or has the most potential for nice lighting and ideas.

Same. I think stuff like Asylum, Prison, Graveyard and even Hospital are already unsettling, so the horror loses some of its impact. Horror is much more impactful when it makes something unsettling that should feel safe and familiar, which is why I picked the mansion, though smaller houses work even better.
 
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Same. I think stuff like Asylum, Prison, Graveyard and even Hospital are already unsettling, so the horror loses some of its impact. Horror is much more impactful when it makes something unsettling that should feel safe and familiar, which is why I picked the mansion, though smaller houses work even better.


Not to mention most of them are gray, rundown, clinical, featureless boxes and lack any real content environmentally. They are just boring to explore or to be playing in at times.
 
I almost chose Underwater because of Subnautica, but I don't consider Subnautica a horror game. But after thinking about it more I do think that an underwater setting could be great for a horror game.

Not to mention most of them are gray, rundown, clinical, featureless boxes and lack any real content environmentally. They are just boring to explore or to be playing in at times.

I think they could be made to be interesting, but most horror games just seem to use the inherent unsettle-ness of the location as a crutch rather than doing anything interesting with it. Batman: Arkham Asylum for example did a pretty decent job of making an Asylum an interesting place to navigate.
 

ZedClampet

Community Contributor
My favorite two horror games, Soma and Alien Isolation, were under water and in a space station, but the scariest location for a video game was the store in Convenience Store. The game fell apart in the end, but up to that part was one of the most disturbing games I've ever played.

Regardless, my answer was Asylum because they are terrifying and I briefly worked in one during college. Now I may belong in one, not sure.
 
I think they could be made to be interesting, but most horror games just seem to use the inherent unsettle-ness of the location as a crutch rather than doing anything interesting with it. Batman: Arkham Asylum for example did a pretty decent job of making an Asylum an interesting place to navigate.

i would argue that it has something to do with the age and the amount of dilapidation. if its a recent horror event where we're +7 hours into the event (RE2, FEAR etc) or its a location with decent architecture like it was a Victorian house, i think we can get away with them being interesting places to play in, there's detailing, gribbles and subtle story to enhance the story. As well as content and stuff to play with.

And then theres the abandoned sites with nothing inside, stripped out with nothing but the odd rusting bed or cupboard and its all covered in mildew. Then for some reason ("mysteriously") unique items are still present to highlight game items. that's just lazy and boring.
 
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