Just finished it. I was going to make a new topic to talk about it, but the topic search sniffed this out, so I'll just post here.
I liked it a lot, but it made some seriously stupid mistakes at the end. Luckily for y'awl, the worst one can be easily avoided if you know it's coming.
PC Gamer's review is here:
Watch Dogs Legion review | PC Gamer
Christopher is right when he mentions the dissonance between the main character in WD2's actions in game and how he comes off in the story. I mentioned it above, too. In WD3 that goes away because you've got multiple characters, and there aren't really a lot of opportunities for them to have large hunks of dialog. They still do get personalities, though, largely through game play. My characters that were more into non-lethal were used most of the time but, when I got mad, grandma hypnotist or a character that could turn drones against their owners got called in to rain death down on the unworthy.
Unlike Christopher, I like the circuit puzzles. It didn't seem like there were nearly as many as I saw in WD2 and the ones with a time limit were more rare, too. I thought it was fun to have to run around, flipping switches as I tried to stay alive under a boss' attacks.
Something Christopher didn't mention that really ticked me off came near the ending. After you make your way to the gate of one of the main boss' inner sanctums, you're told you need to pick a member to do the boss fight. You won't be able to switch team members out. Problem is, you've got NO CLUE what's down there. Are there more layers of security that will need hacking? Is it going to be a dual to the death with a bullet sponge? Turns out, it's very battle oriented. I went in with a gal more suited toward stealth and non-lethal take downs.
And when they say you can't switch, they aren't kidding. You can't even switch your weapons and gadgets out. What's more, there's only one save, so forget about re-loading a previous save so you can pick a different operative. You finish with that character or you quit the game completely, all based on a totally blind choice! GRADE A STUPID!
Then, as an encore, it does it again. But, you know what? It doesn't matter to you, because I'll just tell you: bring in operatives that can deal out and take damage - hacking skills will be of little use beyond hacking a few turrets, which everyone will likely be able to do by that point in the game. There, problem fixed! You live in an enlightened age. (It actually does it a third time, right at the end - but those missions can be done by any operative.)
Another minus would be the crashing, which I was getting roughly once every 5 hours (at a guess). Oh, and a couple of side missions were practically undoable without checking online. Find 3 mansions with protests in front of them over the whole map? This map is BIG! You could at least tell us which part of town its in, Ubi.
The core game play was great fun for me. Here's a building full of baddies (that you can hire if you aren't especially mean to them). Here's a little gold mark where you have to get yourself, or maybe just your spider bot, or maybe just any drone. Here's a bunch of skills you can use to make your way in. Oh, and some of the buildings are famous London landmarks. Go to it. I can do that for hours! About 70 hours by Ubi's count. I enjoyed it so much that I was grabbing tech points just for fun, even after I bought every tech skill in the game!
I didn't touch the DLC or the online gameplay. (I did have to install some anti-cheat software, though, just in case I did decide to play online. Grrrrr.)
Over all, I would give it an 85. I probably would have given it a 90 if I wasn't tricked into bringing a stun gun to a machinegun fight and forced to live with it.
P.S. And I liked Bagley! He wasn't LOL funny, but he was good!