Inspired by @Pifanjr response to a PC Gamer article.
I rarely kill quest givers, either. Stealing things is pretty uncommon for me, too, assuming the game even has a concept of NPCs owning things. I can certainly think of things I would rather see in my RPGs:
I rarely kill quest givers, either. Stealing things is pretty uncommon for me, too, assuming the game even has a concept of NPCs owning things. I can certainly think of things I would rather see in my RPGs:
- Proper night skies! Why are the best night skies in 13-year-old Skyrim!? And you know, I might have even modded that in. FF7 Rebirth has a nice night sky, but it's only visible briefly. (It has been high noon for most of the game so far.) Horizon: Forbidden West had a good one, but it moved crazy at night and the moon moved backwards! ELEX did some interesting stuff, but why isn't anyone else??
- Make your economy work. Some games do a good job, but in most RPGs, you get stupidly rich pretty quickly and there's nothing to spend it on.
- I earned far more than the quest pays out, please recognize that. I just cleared out an entire castle's worth of enemies. Isn't it my castle now? Sure, I couldn't haul out every piece of plate mail in there, but they are still there. Maybe the developers aren't interested in doing Dwarf Fortress as a mini-game in their RPG, I can understand that, but shouldn't I be able to get a LOT for a castle full of foul-smelling loot? Instead, I mostly get what I can carry out. (Solasta's scavenger guild did much to help with this!)
- JRPGs, for pity's sake, please stop yelling the move you are making.
- Non-violent solutions. We get dialog solutions sometimes, but there are far more. Hey you, lich dude! I need that magic ring you've got to save the world. I know you like it, but I've got a castle I can part with in a kingdom that's too cheap to pay me a fair price. Want to make a deal?
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