The other thread is a little all over the place. Thought I would create one for discussing the game now that it has launched.
I've got about 20 hours in the game so far, which for a game like this isn't much. As I learn new stuff or change my mind on things, I'll add posts to this thread.
Steam Reviews
People seem to be downvoting this primarily for low FPS. I'm getting 45 on Ultra on my laptop, and that's good enough for me. There's no reason you need high frame rates in a strategy game. Nothing is even moving on the screen most of the time. But I don't find the game poorly optimized at all. Forty-five FPS for my laptop in a CPU intensive game isn't bad, actually.
Major Changes
These are the big changes I've noticed so far:
Multiplayer (Co-op and PvP)
Simultaneous Turns: Finally they add the ability for everyone to take their turns at the same time. As someone who plays a lot of co-op, this is incredibly helpful. The game is moving along much more quickly.
Multiple Campaigns and up to 8 players at a time: Previously, so far as I know, Multiplayer was just two people. Now, depending on the campaign you choose, you can have up to 8. Campaign #1 is up to 8 and mirrors the single-player campaign. You can play as any faction. You must venture into the Chaos realm several times before any other faction does it. This can be done in either co-op or PvP, and you can even create teams in PvP. Campaign #2 is PvP and only for 2 players. You each play as Kislev. It's a simple one, just see who can claim the most territories in 30 turns (don't know if you can change that or not). Campaign #3 is Co-op, and maybe 2 or 3 players, can't remember, but you have to take over certain settlements in a set number of turns. My son and I had the pleasure of failing this campaign earlier today. You can only play this one as Cathay.
Happiness vs Control
Happiness has been changed to "control" and boy is it a nightmare. The entire time I played TWW2, I may have had one or 2 rebellions. I've already had 4 or 5 in this game in a very short amount of time. A lot of times there just isn't anything you can do, and you'll just have to be prepared to fight the rebel army. At one time tonight, I had two armies garrisoned in my home province, which I'd had control of for two dozen turns, and my control was simply stable.
Battle Maps
I haven't manually fought that many battles yet, but right now I would put them kind of in the mid-way point between Warhammer2 (boring) and Troy (crazy). They are definitely an improvement from the last game and give you a lot to think about when setting up your units.
Battle AI
I really need to test this more to give a definitive answer, but one thing I've definitely noticed is that the enemy will concentrate its ranged fire. This is bad news for the humans. I was fighting a battle today, and was concentrating on getting my cavalry through the line to do the hammer and anvil, and when I checked back at the center of my troops, my Lord was down to less than half health because every single enemy ranged unit was attacking him. That's quite something to deal with. Better go after those archers hard.
Outposts
Got an ally? You can build an outpost in one of their capitals, which lets you recruit anyone they can recruit (I think) as long as you have enough loyalty points (long story). Playing as Cathay and tired of your crap-tastic infantry? Hey, become an ally with the Dwarves, build and upgrade an outpost, and recruit some Dwarven units. This also helps out your ally by adding to their garrison. The Dwarves built an outpost in your capital? Now you have some dwarven units in your garrison.
Unique Faction Mechanics
As usual, each faction has their own mechanics. For instance, Cathay can send out caravans and earn pretty good amounts of gold. You might want to play a faction solo before playing it in multiplayer because you really don't get any explanation in multiplayer.
As a final note, I'm really enjoying the story. It's very, very strong for a game's story and especially for Total War.
I've got about 20 hours in the game so far, which for a game like this isn't much. As I learn new stuff or change my mind on things, I'll add posts to this thread.
Steam Reviews
People seem to be downvoting this primarily for low FPS. I'm getting 45 on Ultra on my laptop, and that's good enough for me. There's no reason you need high frame rates in a strategy game. Nothing is even moving on the screen most of the time. But I don't find the game poorly optimized at all. Forty-five FPS for my laptop in a CPU intensive game isn't bad, actually.
Major Changes
These are the big changes I've noticed so far:
Multiplayer (Co-op and PvP)
Simultaneous Turns: Finally they add the ability for everyone to take their turns at the same time. As someone who plays a lot of co-op, this is incredibly helpful. The game is moving along much more quickly.
Multiple Campaigns and up to 8 players at a time: Previously, so far as I know, Multiplayer was just two people. Now, depending on the campaign you choose, you can have up to 8. Campaign #1 is up to 8 and mirrors the single-player campaign. You can play as any faction. You must venture into the Chaos realm several times before any other faction does it. This can be done in either co-op or PvP, and you can even create teams in PvP. Campaign #2 is PvP and only for 2 players. You each play as Kislev. It's a simple one, just see who can claim the most territories in 30 turns (don't know if you can change that or not). Campaign #3 is Co-op, and maybe 2 or 3 players, can't remember, but you have to take over certain settlements in a set number of turns. My son and I had the pleasure of failing this campaign earlier today. You can only play this one as Cathay.
Happiness vs Control
Happiness has been changed to "control" and boy is it a nightmare. The entire time I played TWW2, I may have had one or 2 rebellions. I've already had 4 or 5 in this game in a very short amount of time. A lot of times there just isn't anything you can do, and you'll just have to be prepared to fight the rebel army. At one time tonight, I had two armies garrisoned in my home province, which I'd had control of for two dozen turns, and my control was simply stable.
Battle Maps
I haven't manually fought that many battles yet, but right now I would put them kind of in the mid-way point between Warhammer2 (boring) and Troy (crazy). They are definitely an improvement from the last game and give you a lot to think about when setting up your units.
Battle AI
I really need to test this more to give a definitive answer, but one thing I've definitely noticed is that the enemy will concentrate its ranged fire. This is bad news for the humans. I was fighting a battle today, and was concentrating on getting my cavalry through the line to do the hammer and anvil, and when I checked back at the center of my troops, my Lord was down to less than half health because every single enemy ranged unit was attacking him. That's quite something to deal with. Better go after those archers hard.
Outposts
Got an ally? You can build an outpost in one of their capitals, which lets you recruit anyone they can recruit (I think) as long as you have enough loyalty points (long story). Playing as Cathay and tired of your crap-tastic infantry? Hey, become an ally with the Dwarves, build and upgrade an outpost, and recruit some Dwarven units. This also helps out your ally by adding to their garrison. The Dwarves built an outpost in your capital? Now you have some dwarven units in your garrison.
Unique Faction Mechanics
As usual, each faction has their own mechanics. For instance, Cathay can send out caravans and earn pretty good amounts of gold. You might want to play a faction solo before playing it in multiplayer because you really don't get any explanation in multiplayer.
As a final note, I'm really enjoying the story. It's very, very strong for a game's story and especially for Total War.
Last edited: