In many modern role-playing games (RPGs), moral decision-making and character alignment systems have been implemented to provide depth and replayability. However, there's an ongoing debate on the efficacy and ethical implications of these systems.
Considering the potential for moral subjectivity and cultural bias in designing these systems, to what extent do you think game developers can create a universally engaging moral decision-making framework that resonates with a diverse player base, while still maintaining a compelling narrative and character development?
Moreover, how do these moral frameworks in RPGs reflect or distort real-world ethical dilemmas and the human condition?
Considering the potential for moral subjectivity and cultural bias in designing these systems, to what extent do you think game developers can create a universally engaging moral decision-making framework that resonates with a diverse player base, while still maintaining a compelling narrative and character development?
Moreover, how do these moral frameworks in RPGs reflect or distort real-world ethical dilemmas and the human condition?