I say no! I understand why we have it in games like Dark Souls or similar games with blocking/rolling, etc, but I think there are so many games out there that have a stamina system in their game without a big point to it. Let me give an example: In Palworld I removed stamina completely through custom games because it made no sense for me to have stamina in that game as flying/climbing/running takes forever and it takes a lot of the fun out of that game to have a stamina system as a major roadblock for exploration. I had 1000 times more fun without the stamina bar when I could move around like normal and focus on what the game is all about, mainly exploring catching monsters, breeding them, and using them for manual labor or fighting.
I can understand games having it that rely on progression toward becoming a great warrior or similar like you do with Skyrim. In that game, it makes sense for stuff to be harder in the beginning because they have a pretty good skill system that is built around your progressions from zero to hero. But with for example Palworld, it does not make much sense to me. I recently also played No Man Sky and that is another game where I went into the custom games and made it so you could run as much as you wanted. The main point of No Man Sky is exploration and I don't need a stamina system to weigh me down. Oh, even in the new game Enshrouded, I didn't get the point of it. It ended up with me exploiting the game mechanics and jumping while sprinting as a way to negate the stupid stamina chore.
A bit of a rant here, but the point I am trying to bring out is that the stamina system in a game is OK if there is a point of having it. Don't just put a stamina bar in a game because it's just how everyone else does it!
Am I completely out of my mind or do you share similar thoughts? Do you have examples of games that use a stamina bar but without there being much of a point having it in there?
I can understand games having it that rely on progression toward becoming a great warrior or similar like you do with Skyrim. In that game, it makes sense for stuff to be harder in the beginning because they have a pretty good skill system that is built around your progressions from zero to hero. But with for example Palworld, it does not make much sense to me. I recently also played No Man Sky and that is another game where I went into the custom games and made it so you could run as much as you wanted. The main point of No Man Sky is exploration and I don't need a stamina system to weigh me down. Oh, even in the new game Enshrouded, I didn't get the point of it. It ended up with me exploiting the game mechanics and jumping while sprinting as a way to negate the stupid stamina chore.
A bit of a rant here, but the point I am trying to bring out is that the stamina system in a game is OK if there is a point of having it. Don't just put a stamina bar in a game because it's just how everyone else does it!
Am I completely out of my mind or do you share similar thoughts? Do you have examples of games that use a stamina bar but without there being much of a point having it in there?
Last edited: