It happened to me in Kingdom Come: Deliverance and here's how it went down:
I received a quest to gather information about an encampment. I needed to find out how many enemies were there, what kind of weaponry they had, the best way to enter, and all that good stuff. So, I did my scouting and reported back. Then, we launched an attack, and I was even given the task of taking out the enemy archers. It felt like a small siege and it was pretty fun watching dozens of soldiers clash with swords and other weapons.
As the battle progressed, we reached the final door, which we rammed in. Suddenly, I was face to face with a villain on my own.
I had practiced a bit and kind of knew how to defend myself, but this guy was almost fully plated and charged at me like a train! I tried my best, but he repeatedly slapped me in the face with his sword. At that point, I realized I had no business being in that siege or fighting this absolute menace.
I just wasn't good enough, and I think Warhorse Studios did an excellent job of letting me know. There's little to no handholding, and nobody says, "Maybe you shouldn't do this." So now, I'm back to the drawing board—improving my sword attack and defense, getting better equipment, and honing my skills before facing the boss again.
I received a quest to gather information about an encampment. I needed to find out how many enemies were there, what kind of weaponry they had, the best way to enter, and all that good stuff. So, I did my scouting and reported back. Then, we launched an attack, and I was even given the task of taking out the enemy archers. It felt like a small siege and it was pretty fun watching dozens of soldiers clash with swords and other weapons.
As the battle progressed, we reached the final door, which we rammed in. Suddenly, I was face to face with a villain on my own.
I had practiced a bit and kind of knew how to defend myself, but this guy was almost fully plated and charged at me like a train! I tried my best, but he repeatedly slapped me in the face with his sword. At that point, I realized I had no business being in that siege or fighting this absolute menace.
I just wasn't good enough, and I think Warhorse Studios did an excellent job of letting me know. There's little to no handholding, and nobody says, "Maybe you shouldn't do this." So now, I'm back to the drawing board—improving my sword attack and defense, getting better equipment, and honing my skills before facing the boss again.