In line with the general Slow Movement, there's a Slow Gaming Manifesto. Main points:
"I want games that…"
• connect with me not as toys but as tales of common human experience.
• challenge not my skills and reflexes but my assumptions and feelings.
• encourage me to take a break and come back later.
• let me experience them at my own pace.
• give me space to grow.
• are slow.
"Pillars of a Slow Gaming studio…"
• Sustainable development
• Local inspirations
• Originality of voice
• Wholesomeness
Slightly related to our earlier discussion about Patient Gaming.
Wiki says:
"Some games that can be considered examples of "slow gaming" include: Firewatch (2016), Heaven's Vault (2019), Journey (2012), Wanderlust Travel Stories (2019), and The Longing (2020)"
I've played and recommended Firewatch, and 80 Days springs to mind as another.
Have you played any games like these in a conscious effort to 'slow'?
"I want games that…"
• connect with me not as toys but as tales of common human experience.
• challenge not my skills and reflexes but my assumptions and feelings.
• encourage me to take a break and come back later.
• let me experience them at my own pace.
• give me space to grow.
• are slow.
"Pillars of a Slow Gaming studio…"
• Sustainable development
• Local inspirations
• Originality of voice
• Wholesomeness
Slightly related to our earlier discussion about Patient Gaming.
Wiki says:
"Some games that can be considered examples of "slow gaming" include: Firewatch (2016), Heaven's Vault (2019), Journey (2012), Wanderlust Travel Stories (2019), and The Longing (2020)"
I've played and recommended Firewatch, and 80 Days springs to mind as another.
Have you played any games like these in a conscious effort to 'slow'?